Grape64 FINISHED Pictures and Video on page 2

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

Moderator: Moderators

cplexroro
Posts: 84
Joined: Mon Nov 15, 2010 10:25 pm

Re: Grape64 worklog

Post by cplexroro »

dragonhead wrote:
cplexroro wrote:mmm... now this is my new favorite i've seen... so sexy!
hehe, only need to click it once.
its not me, its my computer, it does that a lot!
Image
Pkmnjunky7
Portablizer
Posts: 220
Joined: Sat Jan 17, 2009 3:42 pm
Location: In the shadows, to the left.
Contact:

Re: Grape64 worklog

Post by Pkmnjunky7 »

Well I'm bracing myself for finals week, :| so there's not much progress, but after this week I should be posting updates out the wazoo. All I've done lately is install the Z buttons into their little shells. Next step will be cutting the case for the screen bezel.
Image
Pkmnjunky7
Portablizer
Posts: 220
Joined: Sat Jan 17, 2009 3:42 pm
Location: In the shadows, to the left.
Contact:

Re: Grape64 worklog

Post by Pkmnjunky7 »

I know it's been a while since my last update, but I've made a lot of progress!

Image

Image

Batteries all wired up to my 3.3v regulator.

Image

Trimmed expansion pack, I am not relocating for this portable.



Test fitting before I install all the electronics...

Image

Image

Image

Image

I still need to decide on speaker placement and drill a few holes for those, also I need to decide on charge/play jack locations and drill holes for those as well. After all this is done I will need to start installing everything inside!
Image
jdmlight
Posts: 795
Joined: Thu Dec 27, 2007 11:17 pm
Steam ID: jdmlight
Location: A boring suburb of Chicago.

Re: Grape64 worklog

Post by jdmlight »

Wow, that looks great so far! Nice work!
--John (and please call me John, it's really weird to be called by my username)
Fight MS Paint abominations! If you don't have a camera, go here, and pick something 3 megapixels or higher.
bentendo64
Posts: 163
Joined: Tue Nov 10, 2009 7:22 pm
Location: Tinysota

Re: Grape64 worklog

Post by bentendo64 »

This is amazing.
http://bentendo64.co.cc/" onclick="window.open(this.href);return false;
"Mmm, extra performance for free. The essence of overclocking."
Pkmnjunky7
Portablizer
Posts: 220
Joined: Sat Jan 17, 2009 3:42 pm
Location: In the shadows, to the left.
Contact:

Re: Grape64 worklog

Post by Pkmnjunky7 »

Image
Mario Pary 2!!

Image

Cartridge slot relocation working and running off batteries.

Image

Image

N64 logo sticker I got for christmas. Fits perfectly on the cartridge cover.

Image

I used blue wire for one row of pins and red for the other to help keep things less confusing.

Basically right now I'm just waiting for my PTH0808was to arrive in the mail. The n64 stopped working while I was testing it, and after a few mins of troubleshooting I discovered I wasn't getting 3.3v from my voltage regulator. I tested the n64 again with the original power supply and verified everything still works.
Image
Snow_Cat
Posts: 463
Joined: Fri Aug 13, 2010 12:40 pm
Steam ID: Snow_Cat
Location: Here
Contact:

Re: Grape64 worklog

Post by Snow_Cat »

I am a bit confused by that last pic.
*
*
x * *

I am seeing the the top and bottom rows being swapped instead of rotated.

Wait, never mind.
Pkmnjunky7
Portablizer
Posts: 220
Joined: Sat Jan 17, 2009 3:42 pm
Location: In the shadows, to the left.
Contact:

Re: Grape64 worklog

Post by Pkmnjunky7 »

Not a major update, but kind of neat. Today I was thinking about my headphone jack and such and thought to myself "Man, automatic headphone detection would be pretty awesome...", so I did a little bit of brainstorming and came up with something pretty cool. What I was wanting specifically was for the speakers to automatically cut off when headphones were plugged in. I know this is possible, but I really don't know how most people usually do it.

Here's what I did.

Here's my headphone jack
Image

Here's a small switch from radioshack. It has 3 pins, common, normally open, and normally closed.
Image

I was able to grind a little bit of the plastic off of the end of my headphone jack so that the tip of the headphone plug would poke out a little further on the end than normal. After that I Proceeded to glue my headphone jack to the switch mentioned earlier so that when headphones are plugged in it triggers the switch.
Image
Image
(The Transformers thing is my homemade continuity tester. Eyes light up to show continuity.)

What this does: I am using mono audio and running the negative line from my speakers to the switch mounted to the headphone jack, so that when I plug in headphones it disconnects my speakers. Also, I have my headphone jack wired to my audio amp so that the volume - + controls will work for headphones as well.

I have tested all of this and confirmed that it works properly. :D

PS: I got my sample from TI today! I should be able to finish this soon. All I need now is a new multimeter (My crap one from Radio shack died... (what a suprise!)
Image
mymixed
Posts: 58
Joined: Mon Oct 04, 2010 9:42 pm

Re: Grape64 worklog

Post by mymixed »

Nice! It's called a switchable headphone jack. There's a diagram here:
Image
Also, How was the board booting and you hadn't even relocated the cartridge slot!?!

- mymixed
Image
Pkmnjunky7
Portablizer
Posts: 220
Joined: Sat Jan 17, 2009 3:42 pm
Location: In the shadows, to the left.
Contact:

Re: Grape64 worklog

Post by Pkmnjunky7 »

mymixed wrote:Nice! It's called a switchable headphone jack. There's a diagram here:
Image
Also, How was the board booting and you hadn't even relocated the cartridge slot!?!

- mymixed
The board wasn't booting without a cartridge, I wired to the board from the other side, so you can't see the wires. The cartridge is tucked around the back. I couldn't find anywhere to buy a headphone jack with a built in switch, so I just used what I had on hand. I might consider purchasing one, it seems to take up less space. Do you have a part number or website? A big problem I had when looking was that I didn't know the proper name for it...
Image
Pkmnjunky7
Portablizer
Posts: 220
Joined: Sat Jan 17, 2009 3:42 pm
Location: In the shadows, to the left.
Contact:

Re: Grape64 worklog

Post by Pkmnjunky7 »

IT'S FINISHED!!!

Video^

Image
Image
Image
Image
Image
Image
Image
Image

Internal Pictures
Image
Image
Image
Image
Image
Image
Image
Last edited by Pkmnjunky7 on Thu Feb 03, 2011 9:50 pm, edited 1 time in total.
Image
Chezwik
Posts: 45
Joined: Sat Mar 13, 2010 6:23 pm
PSN Username: Itsumofataride
360 GamerTag: Chezwik74
Location: The True Mountain state, Colorado

Re: Grape64 FINISHED Pictures and Video on page 2

Post by Chezwik »

Looks awesome man
He who does things in wrong order
If i can't RROD my Xbox once a week, I'm doing it wrong

Current Projects -
Cheztendo64 - In design Phase

Spoiler:
BOO
bentendo64
Posts: 163
Joined: Tue Nov 10, 2009 7:22 pm
Location: Tinysota

Re: Grape64 FINISHED Pictures and Video on page 2

Post by bentendo64 »

I love it! :D
http://bentendo64.co.cc/" onclick="window.open(this.href);return false;
"Mmm, extra performance for free. The essence of overclocking."
lucidObscurity
Posts: 4
Joined: Sat Jan 29, 2011 7:10 am

Re: Grape64 FINISHED Pictures and Video on page 2

Post by lucidObscurity »

Wow man.. beautiful work! You definitely have some serious skills. I want to see more, more I say! :mrgreen:
C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do, it blows your whole leg off.

There are 10 types of people: those who understand binary, and those who do not understand it.
Snow_Cat
Posts: 463
Joined: Fri Aug 13, 2010 12:40 pm
Steam ID: Snow_Cat
Location: Here
Contact:

Re: Grape64 FINISHED Pictures and Video on page 2

Post by Snow_Cat »

Meow. Very tidy.
Post Reply