G-force wrote:I don't get why ben called them crappy games. They were the same games as you would play on a normal NES cart (Except for contra, it was hacked.)
They are crappy because they are mostly all first generation games before the mappers took hold. You will never see SMB3, for instance (more's the pity).
SgtBowhack wrote:Yeah, the NOAC is not that bad at reproducing sound, really. You give it a lot more crap than it deserves. There are a lot of pirate carts with wacky sound because:
- The pirates thought if they reprogrammed the sound, then it might not be illegal (seriously!)
- The pirates might've ripped sound out to allow them to put more great games on the cartridge!... and simultaneously made the experience less fun
- It may well just be screwed up.
I call screwed up storage, as unlikely as it is. I don't think the sound was ripped - wouldn't make sense, it's only a few bytes of data and it would be very difficult to do without breaking the ROM. It's not like CD-based games where the sound is often sampled and can be re-sampled at a lower bitrate/easily removed, the sound on NES is generated by code rather than played back from file, so it couldn't be replaced with a "lower quality" version of some kind. I also doubt that they thought that changing the sound would alter the legality - if they actually cared about legality in the first place (they don't) they would choose different games, like those made by companies who don't exist any more (and in fact some Famiclones have, I saw one with only Wisdom Tree games on it).
But yeah, the NOAC is VERY accurate at duplicating noise. Some of the implementations screw it up. The only thing that it really lacks in comparison to the real NES is that it only has 1 stream coming from the chip itself, where the NES split it into 2 (which makes no difference because the NES just mixes the two outside of the chip anyway).
I'd imagine it does have two sound channels internally but it joins them before output, for accuracy). Not that it makes any difference, as you pointed out, although you can hack a weird kind of stereo sound out of a NES, by using the two audio out pins on the CPU which contain one pin of tone+noise and one pin of tone+tone. Not sure why you'd want to, of course, since no games would ever have been programmed to take advantage of multiple sound channels.