I want to make a piece of software that converts a Xbox 360 controller to a gameport.
I have actually completed most of the software side of the project. I have created something in C# that uses the XNA framework to read off the values of the Xbox 360 controller. Now all I need is a way to put those values onto a parallel port in a way that a gameport enabled robot controller (this is for a FIRST robotics competition dashboard).
The problem is that the data pins on the parallel port are either on or off (1 or 0). If you read up on gameport, you will find the joystick axis work on pots. I need a way to use the parallel port to put the Xbox 360 controller data onto a gameport.
Thanks for anyone's help.
Need suggestions - USB to Gameport project
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