Note: For those who don't care at all about all of this word parsing, at the bottom of this post I do actually discuss the OP topic
Lagonium wrote:I must disagree, Limewater.
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Society can also be defined as "The situation of being in the company of other people" So just because you're dead doesn't mean you can't be good company. (That's from an Oxford dictionary)
And since when is death not a social disadvantage? The dead are constantly discriminated against.
You are welcome to disagree. However, I think a closer look at that definition will show you where you are making a mistake.
Let's look at the whole definition from the concise Oxford English Dictionary:
• noun (pl. societies) 1 the aggregate of people living together in a more or less ordered community. 2 a particular community of people living in a country or region, and having shared customs, laws, and organizations. 3 (also high society) people who are fashionable, wealthy, and influential, regarded as a distinct social group. 4 an organization or club formed for a particular purpose or activity. 5 the situation of being in the company of other people.
So, there are five given definitions. The first two include the word "living." The third is an alternate usage describing "upper crust" individuals and clearly excludes the dead.
The fourth describes a club or activity. We can assume, for the sake of argument that the dead have bridge clubs in Valhalla. However, those bridge clubs in no way overlap with the society of the living, and therefore are irrelevant to the discussion.
Finally, we reach the definition you claim means that the dead face social disadvantage. It says, "The situation of being in the company of other people."
There are several problems here. First, it specifies being in the
company of other people. This is actually another alternative definition, not describing society at large, but a small gathering. This makes it irrelevant to the description of groups that are "socially disadvantaged," because the use of the term "socially" there describes the broader definition.
With this definition, the society is broken immediately when one leaves the room. So, assuming that the human soul does not exist and corpses are people, one could be "in the society of" the dead by surrounding himself with the bodies of the dead. However, as soon as he walks away from his bizarre arrangement, he is no longer "in the society of" the dead.
This is not the type of society referred to in the term "social disadvantage." The definition you picked was a completely different use of the word-- sort of like how the word "prime" can mean "first in rank" or it can mean an integer with no factors other than 1 and itself.
A second problem with this is the implicit assumption that a dead body is a person, and that the human soul either does not exist or remains in one's body after death. If these conditions do not hold, then one is certainly NOT in the company of the dead when in close contact with the bodies of the dead. But I guess that is getting into the religious territory that would violate the rules of the board.
A third problem with this definition is related to the first. If we force this definition of society into the term "social disadvantage," then we render it pretty much meaningless on a broad level. We can no longer make a statement that a class of people is "socially disadvantaged" in any meaningful way because individuals in that class will always be in the company of different people. Suddenly, one could not describe a member of a minority group as "socially disadvantaged" if that member of the minority group is in the company of other members of his minority group, even if that room full of people was the only representation that group had in the entire world.
And sure, being dead is a disadvantage. If I challenge the first five Presidents of the United States to a game of basketball, I will win by forfeit. However, this does not fall under the heading of "social disadvantage."
Video Game discussion begins here:
Back on the topic at hand-- Now that I think about it, I sort of question my earlier statement that the 16-bit era would count as the "bloodiest" console war generation.
I guess it depends on what counts as "bloody."
If we're just going to go on casualties, wouldn't the "second generation" be the worst? Video games weren't nearly as big then, but there were definitely more failed consoles, and it caused several companies to either go out of business or get out of the home console business entirely.
16-bit was certainly the best console war, though.