XPCportables wrote:just to make sure that everybody in this forum knows the truth about PS3 Gyro controller.
SONY DID NOT RIP OFF WII
well the good book of the Lord says seek and you will find. well seek I did and so I did find.
http://ps3.ign.com/articles/705/705934p1.html just take a look here and see for yourself. the ps3 tilt sinsitivity is not a ripoff of Wii at all , it simply was not implemented yet is all.
Sony had experimentations and partnerships with motion-sensitive controllers (the same as it had plans before Xbox Live to do what Xbox Live does before Microsoft brought its product out), but the question still remains as to whether SCE would have bothered had Nintendo not come up with its gaming "revolution."
though I do believe that sony only went through with this because the Wii was accepted pretty well, Sony has been working with this for longer than nintendo. The analog triggers are nothing new either they go all the way back to the sega saturn, as does the analog stick.
http://membres.lycos.fr/segasaturn/imag ... logPad.gif
the core system has no hdmi but if you can afford a big Hi-def tv and are that picky about your video quality than why don't you go buy a premium system. the 20gb standard Hdd will be nice for gamesaves. no memory stick slots, big deal, seriously how many of you actually ever used an xbox memory card

. sure the extra $100 is not great but if you think about it FREE ONLINE, I mean a 1 year subscription to xbox live costs what $50, after 2 years that extra $100 will have paid itsself off.
Now that I have finished I will stress the oint one more time TO ALL NINTENDO FANBOYS SONY DID NOT STEAL THE WII'S CONTROLLER IDEA, SONY HAS BEEN WORKING ON IT LONGER THAN NINTENDO
[EDIT]
the ps3 controller tilt feature recieved good reviews when playing warhawk
As for the brand-new six degrees of freedom via its tilt sensitivity, Warhawk was the only game on display that currently makes use of the technology but it seems to work very well. Granted, being as Warhawk is a flight game and controlling a ship's yaw, pitch and such are never instant, it's difficult to say how the pad's freeform control will work in other titles, but it plays great with Warhawk.
the difference is that the ps3 sisitivity is not meant to be the same as the wii's it is not the primary controll and it is not for playing tennis or playing the brushing your teeth simulator. I think a next gen katamari would be fun with the tilt and so would a monkey ball type game.
Warhawk is one of the games that supports the tilt sensor, and it feels surprisingly tight and easy to use. Flying the plane by tilting the controller is very intuitive.
Gamespot thinks so too
We also managed to bump into Criterion's Alex Ward at Sony's grand unveiling, and he said he was really excited about the controller, saying that he "can really see how it fits in his games." We imagine a Burnout game can't be too far behind.
-XPC
Alright, the Pancake Goblin will talk now.
SONY DID NOT RIP OFF WII
Nope, they ripped off the Wii, the Xbox 360, iTunes, Front Row, and probably more items...
Just on this note here, I feel sorry that you're able to trust a company owned by Fox...
Sony had experimentations and partnerships with motion-sensitive controllers (the same as it had plans before Xbox Live to do what Xbox Live does before Microsoft brought its product out), but the question still remains as to whether SCE would have bothered had Nintendo not come up with its gaming "revolution."
The problem is, long before sony started, Logitech and Microsoft finished their two handed motion-sensed controllers that failed...miserably.
though I do believe that sony only went through with this because the Wii was accepted pretty well, Sony has been working with this for longer than nintendo
Not entirely true. I agree with the whole thing that thats why sony did it, but don't you think Nintendo had a role in the Power Glove thing like 15-20 years ago? So they've worked at it.
The 3D Controller for Saturn had basic triggers mate, the Dreamcast was the first to have analog.
And guess who actually had the first analog stick. Well, it was Atari, but that was a Joystick and it didn't self centre. Nintendo had the first analog thumbstick on the N64 (the DualShock and Saturn 3D Controller came about a year later).
the core system has no hdmi but if you can afford a big Hi-def tv and are that picky about your video quality than why don't you go buy a premium system. the 20gb standard Hdd will be nice for gamesaves. no memory stick slots, big deal, seriously how many of you actually ever used an xbox memory card

. sure the extra $100 is not great but if you think about it FREE ONLINE, I mean a 1 year subscription to xbox live costs what $50, after 2 years that extra $100 will have paid itsself off.
HDMI - Yeah, whatever, but the ENTIRE push of next gen gaming was High Def. What else had the same push? BLURAY MOVIES. What doesn't work because it doesn't have HDMI's HDCP? Bluray Movies.
HDD - We're in the world of game demos, MMORPG's, and media centres. 20 GB is nothing now. And for your gamesave idea, you only need like 100mb for that.
Mem Stick - Yeah. Wrong here. The point isn't game saves again. The point is these are digital media formats that go with the media experience of the PS3. I'd prefer to be able to take my SD card out of my camera and POP! my PS3 is reading it.
Online - Online gaming should be free anyway - and Xbox Live Silver is mostly free anyway (other then gameplay, but playing online on a game console is just a trendy way to say "I HAVE NO FRIENDS!!!")
the ps3 controller tilt feature recieved good reviews when playing warhawk
As for the brand-new six degrees of freedom via its tilt sensitivity, Warhawk was the only game on display that currently makes use of the technology but it seems to work very well. Granted, being as Warhawk is a flight game and controlling a ship's yaw, pitch and such are never instant, it's difficult to say how the pad's freeform control will work in other titles, but it plays great with Warhawk.
Honestly, I'd like to applaud everyone who gave this a good review. The both of you. A lot of sites complained about it being oversensitive. Also, of course its going to be a shining star if its the ONLY game designed for it at the moment.
This feature will be dropped by 3rd Quarter 2007 (as in, no new tilt games).
the difference is that the ps3 sisitivity is not meant to be the same as the wii's it is not the primary controll and it is not for playing tennis or playing the brushing your teeth simulator. I think a next gen katamari would be fun with the tilt and so would a monkey ball type game.
Do me a favour. Play Kirby's Tilt And Tumble for GBA. Come back to me and tell me this will innovate gaming?
Warhawk is one of the games that supports the tilt sensor, and it feels surprisingly tight and easy to use. Flying the plane by tilting the controller is very intuitive.
Gamespot thinks so too
'Nuff said.
We also managed to bump into Criterion's Alex Ward at Sony's grand unveiling, and he said he was really excited about the controller, saying that he "can really see how it fits in his games." We imagine a Burnout game can't be too far behind.
Whatever. It won't have the feature, or else Burnout Wii would've been confirmed already.
Sir, you just got thoroughly licked.
- The Goblin