Talk about your favorite PC games, Steam and building awesome custom rigs!
Moderator: Moderators
daguuy
Portablizer
Posts: 3666 Joined: Fri Apr 01, 2005 7:09 pm
Location: missoura
Post
by daguuy » Sat Jan 21, 2006 9:48 pm
i'd like to help make music. you have any free music maker thingy downloads?
Krepticor
Senior Member
Posts: 1567 Joined: Sun Jan 01, 2006 8:06 pm
Location: Shadow Hearts
Post
by Krepticor » Sat Jan 21, 2006 9:52 pm
what are you looking for MIDI or something else?
I refuse to dignify myself with an intelligent and witty signature
Triton
Moderator
Posts: 7397 Joined: Mon May 24, 2004 12:33 pm
360 GamerTag: triton199
Steam ID: triton199
Location: Iowa
Contact:
Post
by Triton » Sat Jan 21, 2006 9:53 pm
i use a "free" *coughcoughcrackedcough* version of abelton live 5 its awesome
Nicholai
Posts: 509 Joined: Sun Nov 13, 2005 4:28 pm
Post
by Nicholai » Sat Jan 21, 2006 9:53 pm
The music is going to be made in wavs (meh quality) so search google for free wav music editing program, I'm sure you'll find one.
Krepticor
Senior Member
Posts: 1567 Joined: Sun Jan 01, 2006 8:06 pm
Location: Shadow Hearts
Post
by Krepticor » Sat Jan 21, 2006 9:55 pm
anybody know if i could help?
All i need is a way of recording music and porting it to the computer
And poof! i could help write and be useful
I refuse to dignify myself with an intelligent and witty signature
Triton
Moderator
Posts: 7397 Joined: Mon May 24, 2004 12:33 pm
360 GamerTag: triton199
Steam ID: triton199
Location: Iowa
Contact:
Post
by Triton » Sat Jan 21, 2006 9:59 pm
arent .wav failes uncompressed? cause when i export a song out of live 5 its about a meg a second, i convert em to mp3 right after that using audacity. drops it down to about a meg
marshallh
Moderator
Posts: 2986 Joined: Sat Sep 10, 2005 2:17 pm
360 GamerTag: marshallh
Location: here and there
Contact:
Post
by marshallh » Sat Jan 21, 2006 10:00 pm
Well, it's most likely uncompressed WAV files but if I can get DirectShow working then MP3 files may be an option.
Just keep 'em in MP3 and if they need to be WAV I'll do the converting.
MaDnEsS
Portablizer
Posts: 980 Joined: Mon Oct 10, 2005 9:33 pm
Location: rochester MN
Contact:
Post
by MaDnEsS » Sat Jan 21, 2006 10:06 pm
since its a gta spoof you have to have licenesd music that is the gta way
Nicholai
Posts: 509 Joined: Sun Nov 13, 2005 4:28 pm
Post
by Nicholai » Sat Jan 21, 2006 10:06 pm
MaDnEsS wrote: since its a gta spoof you have to have licenesd music that is the gta way
Wow you're an idiot.
MaDnEsS
Portablizer
Posts: 980 Joined: Mon Oct 10, 2005 9:33 pm
Location: rochester MN
Contact:
Post
by MaDnEsS » Sat Jan 21, 2006 10:07 pm
wtf seriously all gta game have licensed music
marshallh
Moderator
Posts: 2986 Joined: Sat Sep 10, 2005 2:17 pm
360 GamerTag: marshallh
Location: here and there
Contact:
Post
by marshallh » Sat Jan 21, 2006 10:11 pm
MaDnEsS wrote: wtf seriously all gta game have licensed music
If you want to pay for licensing fees, go ahead.
Seniltai
Posts: 4 Joined: Sat Jan 21, 2006 9:48 pm
Post
by Seniltai » Sat Jan 21, 2006 10:32 pm
Hey marshall, you could ofcourse use DirectShow, but i recommend you take a look at this library (which has excellent support for VB6, and is even easier to use).
You can find it at
http://www.un4seen.com/ (BASS)
marshallh
Moderator
Posts: 2986 Joined: Sat Sep 10, 2005 2:17 pm
360 GamerTag: marshallh
Location: here and there
Contact:
Post
by marshallh » Sat Jan 21, 2006 10:33 pm
Ah, good suggestion. Nice to see you here man.
I'm thinking about using FMOD also.
Skyone
Moderator
Posts: 6390 Joined: Tue Nov 29, 2005 8:35 pm
Location: it is a mystery
Contact:
Post
by Skyone » Sat Jan 21, 2006 11:17 pm
Triton wrote: i use a "free" *coughcoughcrackedcough* version of abelton live 5 its awesome
I heard it's pretty good, but I'll stick with my *cough* version of fruity loops. Jeesh, is everyone getting the cold around here?