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Radon199
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Post by Radon199 »

Man you just reminded of Bill and Teds excelent adventure. Man what a freaking amazing movie.

Posted at the same time :P
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XPCportables
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Post by XPCportables »

be excelent to each other, and party on dudes!!! :D
daguuy
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Post by daguuy »

marshallh wrote:Ok, the bulk of the tile munging/loading/saving/rendering is done. I still need to implement some sort of culling (with a 16x16 tilemap, I get 15fps on TNT2)

But anyway, here's what it can do:
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There's still the 3x3 roadset I'm not using here - I need to add a converter tile!

This looks uncannily like SimCity 2000....
i can't see it :|
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Radon199
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Post by Radon199 »

Hmmm odd, they were there for a whyle.
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Triton
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Post by Triton »

sweet man! would probably run like total ass on the gp2x tho, if your gettin 15fps with your current setup its not likely we will get anything thaty close with the 2x, it has no 3d hardware at all :(
MM007
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Post by MM007 »

NICE! I love how the tiles are set up. I also like that it isn't completely flat and that there are hills.

Plus, I love the reflection properties you have in the chrome! Still, think you should add a low graphics option to remove such things for the minimalist boxes?
Warranty-Voiding fun!

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daguuy
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Post by daguuy »

oh man it sounds good but i can't see the pics, could somebody please re-host them for me?
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marshallh
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Post by marshallh »

They're on page 33. I re-hosted them.


Streetlights are on the way! Next is.... FRUSTUM CULLING!! :shock:
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sam
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Post by sam »

What is, fr...

"FRUSTUM CULLING!!"?
I'm the man, if you don't think so, you're wrong.
sniper_spike wrote:That sucks, bro's before ho's anyway man.
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cennar
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Post by cennar »

sweetnes im going to get some food.
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G-force
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Post by G-force »

sam wrote:What is, fr...

"FRUSTUM CULLING!!"?
http://www.flipcode.com/articles/articl ... ling.shtml
Something to do with what shows up in the view... This is why I'm not a game designer...
Skyone
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Post by Skyone »

marshallh wrote:Ok, the bulk of the tile munging/loading/saving/rendering is done. I still need to implement some sort of culling (with a 16x16 tilemap, I get 15fps on TNT2)

But anyway, here's what it can do:
Image
Image

There's still the 3x3 roadset I'm not using here - I need to add a converter tile!

This looks uncannily like SimCity 2000....
:shock: :o
What launguage are you using?
cennar
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Post by cennar »

he be a c++ coder i think, but man thats sweet, wait a minute TNT2 thats garbage some one could optomise that and homebrew it to some portable. (dont think ds or GP2x so much since those screen shots, but thats still an atractive thought)
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marshallh
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Post by marshallh »

I got vector-based culling to work! Yay!
I now get about 80fps. Why? With culling, the engine only draws the tiles that you can actually see. Before, it had to draw 256 tiles, every frame. That's why I got 25fps. But on average, I only have to render 50-60 tiles each frame... thus speeding it up considerably!

Now for triple-buffering!

And to clear some things up here, I'm writing this in Visual Basic 6.0, not C++. So a gp2x port is possible, but would require a total rewrite.
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bicostp
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Post by bicostp »

Yay framerate! 8)

So after you finish the game engine, are you going to copyright the code? If you do then you could probably make a game creator based off of it... maybe make it shareware or commercial...
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