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Electric Rain
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Post by Electric Rain »

gannon wrote:He's saying this thread is about to get bigger than that one silly :P
Ah, I see... thank you... :oops:

I always did have trouble understanding what people were trying to say if they didn't speak/write like I did. See... if it were me I would have said,
Electric Rain's translation of Lucretius's post wrote:Just thought I'd mention that we're about to pass the "Handheld GameCube Attempt" thread in post count. Sorry gamey! :wink:
Know what I mean? Well, anyway...

Now that I think about it, that's probably the best way to do things, joelanders. After all, Luc is in charge of the plot... so it'd be easiest on him if we let him decide who he's going to write in. For example... if I was chosen to be in the game, for some reason... what would he even be able to write me in as? What do I even do on these forums? :lol: What do you guys think of me? (A dangerous question, I know.)
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G-force
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Post by G-force »

Don't sweat it 'lectric, I didn't get it at first either.
Lucretius wrote:Thoght I'd mention, were about to pass "Handheld GameCube Atttempt" Sorry gamey! :wink:
http://benheck.com/phpBB/viewtopic.php?t=21
Just because of that little missing punctuation, it threw me off to think he was talking about not putting the GCp in the game or something.

I agree about luc deciding who is in the game. He knows as well as anyone else who should be in/out.
Triton
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Post by Triton »

and this thread did it in far less time! lol this is byfar the fastest growing thread in benheck history!
Joes2Silly
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Post by Joes2Silly »

woopdy-doo, lets have a party :D
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official xbox fiend
shmagoogin77
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Post by shmagoogin77 »

i dont see why every one wants to be in the video game
i mean ya it would be freakin sweet to have a character in a video game based on you but then it just give marshallh more work
im sure hes already working his butt off just to make the core of the game

but hey thats just me
marshallh
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Post by marshallh »

Ah... the beauty of tile-based systems :)
I'm pretty sure you can figure out how it works.

Tiles.dat

Code: Select all

[NumTiles]
15
[TileID XWidth ZDepth FileName]
1,       1,      1,      env_grass_1_1x1.x,
2,       1,      1,      env_grass_1_1x1_down.x,
3,       2,      2,      env_grass_1_2x2.x,
4,       2,      2,      env_grass_1_2x2_down.x,
5,       2,      2,      env_grass_1_2x2_down_left.x,
6,       2,      2,      env_grass_1_2x2_down_mid.x,
7,       2,      2,      env_grass_1_2x2_down_right.x,
8,       2,      2,      env_street_curved90_2x2.x,
9,       3,      3,      env_street_curved90_3x3.x,
10,      2,      2,      env_street_intersect_2x2.x,
11,      3,      3,      env_street_intersect_3x3.x,
12,      2,      2,      env_street_straight_2x2.x,
13,      2,      2,      env_street_straight_2x2_down.x,
14,      3,      2,      env_street_straight_3x2.x,
15,      3,      2,      env_street_straight_3x2_down.x
World.dat

Code: Select all

[WorldBitmapBG]
w_bg1.bmp
[WorldX WorldY]
8      , 8
[WorldTiles (TileID Height Rotation)]
 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0,
 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0,
 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0,
 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 0,10, 0, 0,10, 0, 1,10, 0, 1,10, 0,
 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0,12,10, 0, 0,10, 0, 1,10, 0, 1,10, 0,
 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 0,10, 0, 0,10, 0, 1,10, 0, 1,10, 0,
 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0,13,10, 0, 0,10, 0, 1,10, 0, 1,10, 0,
 1,10, 0, 1,10, 0, 1,10, 0, 1,10, 0, 0,10, 0, 0,10, 0, 1,10, 0, 1,10, 0

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Electric Rain
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Post by Electric Rain »

marshallh wrote:I'm pretty sure you can figure out how it works.
Sorta... but the only code I know anything about is HTML and Java. That doesn't come close to either. :lol:
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gannon
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Post by gannon »

Looks like you're setting it up so you can just make a program to edit the landscape kinda in a wysiwyg setup :)
cennar
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Post by cennar »

cool here am i...

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Skyone
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Post by Skyone »

cennar wrote:cool here am i...

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I finally get to see the weed-head!
cennar
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Post by cennar »

there are a lot of videos and pics of me floating around if you want more :D
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Skyone
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Post by Skyone »

cennar wrote:there are a lot of videos and pics of me floating around if you want more :D
Care to redirect me? Haha!

marshall: If you're using C++, what applet are you using to add the 3d models into the script/game?
cennar
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Post by cennar »

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Skyone
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Post by Skyone »

The first one looks like you're normal.
Number two I've seen before.
Number three is just *beep*ed up.
sniper_spike
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Post by sniper_spike »

bicostp wrote:Well, remember to weed out the trolls, spammers, banned members, and whatnot...

What I think we should do is make a few "generic" body models, and make up instructions on how to make your own skins for them. Sort of like The Sims. That way we can make our own skins, and maybe post expansion packs containing libraries of skins.

Sound reasonable?
Right, have a 'skins' folder I suppose, where all the model bmps will be stored. Then there should be an extra unused bmp, which is just the guidlines for the skins.
Players can then easily replace the skins with their own. :D
Dr. Gregory House wrote:Good lord, are you having a bowel movement or a baby?
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