To all you Revolution naysayers...

Want to just shoot the breeze? Forum 42 is the place!

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XPCportables
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Post by XPCportables »

Sounds like a good estimation Triton, as I said around the end of ps3 or beginning of ps4, bear in mind Sony has a very good track record for keeping their systems around for a long time. ahem.. psone had atleast 8 years of production and thats a record. I don't think the technology will be anything like jacking into the matrix in its infancy but it will be a huge step forward.
Triton
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Post by Triton »

yeah you have to fgure a matrix type interface/virtual world would be the final outcome of thsi technology, except for the evil robot overloards and enslaved humanity bit
Hale
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Nintendo

Post by Hale »

Nintendo has a reputation for being pioneers. This controller design (for Revolution) really might work......
bioniclebert
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Post by bioniclebert »

http://revolution.ign.com/articles/670/670513p1.html

Please tell me you knew about the controller shells!
Making XNA Games in C#.
Hale
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Post by Hale »

Question is, will people use the controller without the shell often enough?
Radon199
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Post by Radon199 »

Oh i'm sure they will use it without the shell, I know I will.

If we can invent a flexible seamless LCD display (and come to think of it we already have flexiblke LCD screens, just not seamless) we could see big cercular pods pop up in arcades in the near future (as in 10-15 years). These pods would basicly be a 8 ft dimater circle on a special caster belt system (They have already devloped this, it uses lydar to detect the movements of the person inside the sphere) and you run on plexyglass covering a seamless sea of LCD screens, this way you can see yourself, you can move fluently and theres no need to develop a system to make copys of the people playing. All you have to do is walk into the sphere with a special gun or gloves and the sensors installed around the sphere pick up movement.

This will be the first step in my mind.

As for gfx, we can already creating photoralistic stuff, it just takes 2 super computers to render it. And it still isn't in real time. In 15-20 years time we could see photorealistic game systems with 15-20 gHz of raw power.
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