Search found 4 matches
- Mon Feb 27, 2006 6:21 pm
- Forum: PC Gaming
- Topic: GTP port to linux
- Replies: 15
- Views: 15015
Cedega
Yeah, Cedega (previously known as WineX) rules, although it costs money now for a license, and I don't know if Cedega has Visual Basic support yet, couldn't hurt to try. I run Warcraft III, Unreal Tournament and some other stuff with full FPS with that thing so you'll have a good chance that it will ...
- Tue Feb 07, 2006 6:59 pm
- Forum: PC Gaming
- Topic: Plot/Script
- Replies: 101
- Views: 62075
Bink SDK
Just to come back on Marshall's post about Bink SDK, you might be able to use the windows media player decoder (if my memory serves me right, it's an activeX object, and include DivX (or better, Xvid) with GTP), that way you don't need the cheesy Bink SDK, which is specifically built to co-operate ...
- Sat Jan 21, 2006 10:32 pm
- Forum: PC Gaming
- Topic: music makers
- Replies: 27
- Views: 21365
BASS
Hey marshall, you could ofcourse use DirectShow, but i recommend you take a look at this library (which has excellent support for VB6, and is even easier to use).
You can find it at http://www.un4seen.com/ (BASS)
You can find it at http://www.un4seen.com/ (BASS)
- Sat Jan 21, 2006 10:28 pm
- Forum: PC Gaming
- Topic: In-Game Music
- Replies: 48
- Views: 32784
Infinite loopage
I think he means that the sound is repeatable, without hearing the "seam" (so that it abrubtly stops, and plays again from the beginning but the tones are different). You can fix this with a very brief fade-out (at the end) and fade-in (at the beginning), but it's probably better that you match the ...