Search found 4 matches

by Seniltai
Mon Feb 27, 2006 6:21 pm
Forum: PC Gaming
Topic: GTP port to linux
Replies: 15
Views: 15015

Cedega

Yeah, Cedega (previously known as WineX) rules, although it costs money now for a license, and I don't know if Cedega has Visual Basic support yet, couldn't hurt to try. I run Warcraft III, Unreal Tournament and some other stuff with full FPS with that thing so you'll have a good chance that it will ...
by Seniltai
Tue Feb 07, 2006 6:59 pm
Forum: PC Gaming
Topic: Plot/Script
Replies: 101
Views: 62075

Bink SDK

Just to come back on Marshall's post about Bink SDK, you might be able to use the windows media player decoder (if my memory serves me right, it's an activeX object, and include DivX (or better, Xvid) with GTP), that way you don't need the cheesy Bink SDK, which is specifically built to co-operate ...
by Seniltai
Sat Jan 21, 2006 10:32 pm
Forum: PC Gaming
Topic: music makers
Replies: 27
Views: 21365

BASS

Hey marshall, you could ofcourse use DirectShow, but i recommend you take a look at this library (which has excellent support for VB6, and is even easier to use).

You can find it at http://www.un4seen.com/ (BASS)
by Seniltai
Sat Jan 21, 2006 10:28 pm
Forum: PC Gaming
Topic: In-Game Music
Replies: 48
Views: 32784

Infinite loopage

I think he means that the sound is repeatable, without hearing the "seam" (so that it abrubtly stops, and plays again from the beginning but the tones are different). You can fix this with a very brief fade-out (at the end) and fade-in (at the beginning), but it's probably better that you match the ...