User contributions
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- 22:13, 21 September 2014 (diff | hist) . . (+57) . . volumeSFX(which channel, volume left, volume right) (current)
- 22:12, 21 September 2014 (diff | hist) . . (+816) . . N volumeSFX(which channel, volume left, volume right) (Created page with "Sets specified channel to the desired left and right volume levels (0 - 100) This command controls the volume of both sound effects and music. Channel listing below: 0 : Sou...")
- 22:04, 21 September 2014 (diff | hist) . . (+62) . . writeEEPROM(which address, what value)
- 22:04, 21 September 2014 (diff | hist) . . (+520) . . readEEPROM(which address) (current)
- 22:03, 21 September 2014 (diff | hist) . . (+26) . . writeEEPROM(which address, what value)
- 22:03, 21 September 2014 (diff | hist) . . (+89) . . writeEEPROM(which address, what value)
- 22:02, 21 September 2014 (diff | hist) . . (+87) . . readEEPROM(which address)
- 22:01, 21 September 2014 (diff | hist) . . (+31) . . readEEPROM(which address)
- 22:00, 21 September 2014 (diff | hist) . . (+280) . . N readEEPROM(which address) (Created page with "Returns the 4 byte long value in the specified address. '''Example:''' x = readEEPROM(1024); Gets the value from EEPROM location 1024. As with writeEEPROM, you can read-w...")
- 21:59, 21 September 2014 (diff | hist) . . (+734) . . N videoPriority(new priority) (Created page with "Sets the currently playing video's priority to a new value. '''Example:''' videoPriority(0); //Sets value to 0 so anything can easily override currently playing video...") (current)
- 21:55, 21 September 2014 (diff | hist) . . (+536) . . N SetScore(which player) (Created page with "Tells the A/V processor what the current player's score is. This is typically used by the AddScore(x) command. At the beginning or end of a game you will want to use SetScore...") (current)
- 21:51, 21 September 2014 (diff | hist) . . (+1,932) . . N writeEEPROM(which address, what value) (Created page with "The Propeller has a removable EEPROM chip. It is 64K. The first 32K is the A/V program itself, which is copied to the Propeller upon boot. The second 32K is available to the...")
- 21:36, 21 September 2014 (diff | hist) . . (+1,840) . . N showProgressBar(which Graphic, bar brightness, x pos, y pos, length of bar, height of bar) (Created page with "Draws a progress bar / health bar over the currently playing video. Video must have the allowBar bit enabled for the progress bar to be visible. '''Examples:''' showProgres...") (current)
- 21:25, 21 September 2014 (diff | hist) . . (+337) . . N fadeMusic(fade speed, fade target) (Created page with "Fades the currently playing music at speed to target. '''Example:''' fadeMusic(3, 0); Fade music to a volume of 0 over 3 seconds of time. fadeMusic(0, 0); Stops music imm...") (current)
- 21:21, 21 September 2014 (diff | hist) . . (+513) . . N sendHighScores(which score) (Created page with "The A/V processor does not know the top scores upon boot. One of the things the PIC32 must do is get the high scores from the EEPROM, then send that to the A/V processor so th...") (current)
- 21:15, 21 September 2014 (diff | hist) . . (-19) . . videoControl(what command) (current)
- 21:15, 21 September 2014 (diff | hist) . . (+379) . . N videoControl(what command) (Created page with "Single steps a video that that has its Manual Step attribute bit set. Currently the only command is "6" which means single step forward. '''Example:''' video('V', '1', '0'...")
- 21:11, 21 September 2014 (diff | hist) . . (+373) . . N playMusicOnce(clip0, clip1) (Created page with "'''Example:''' playMusicOnce('M', 'N'); Pauses the currently playing music and plays the new file. Once the new file ends, the previous music is unpaused and continues playi...")
- 21:08, 21 September 2014 (diff | hist) . . (+167) . . N stopVideo(what state) (Created page with "'''Example:''' stopVideo(0); Stops any currently playing video. Does not affect enqueued videos. Currently only supports a value of "0" which means terminate video.") (current)
- 21:04, 21 September 2014 (diff | hist) . . (+836) . . N AddScore(score amount) (Created page with "Increment the currently active player's score by (score amount) and also updates the A/V processor with the new score value. '''Example:''' AddScore(1200300); Increases [pl...") (current)
- 20:58, 21 September 2014 (diff | hist) . . (+296) . . N repeatMusic(what state) (Created page with "'''Examples:''' repeatMusic(1); Music will repeat once file ends. This is the default the A/V system boots into unless you command it otherwise. repeatMusic(0); Music will...") (current)
- 20:57, 21 September 2014 (diff | hist) . . (+282) . . N stopMusic() (Created page with "Terminates currently playing music immediately. It actually does a very fast fadeMusic command, which also results in the music file stopping. Playing a new music file termi...") (current)
- 20:08, 21 September 2014 (diff | hist) . . (-1) . . playMusic(clip0, clip1)
- 20:07, 21 September 2014 (diff | hist) . . (+501) . . N playMusic(clip0, clip1) (Created page with "'''Example:''' playMusic('M', 'N'); Plays the file #MN.wav from the SFX/_FZ folder. Music files loop by default unless you set otherwise. For best results, create long loopi...")
- 20:00, 21 September 2014 (diff | hist) . . (+104) . . A/V Control Commands
- 19:58, 21 September 2014 (diff | hist) . . (+1,005) . . A/V Control Commands
- 19:51, 21 September 2014 (diff | hist) . . (+340) . . N killQ() (Created page with "Kills any enqueued videos. You typically want to call this when starting / ending a mode or on a ball drain. Let's say the player makes a combo shot and the system is going t...") (current)
- 19:50, 21 September 2014 (diff | hist) . . (+12) . . A/V Control Commands
- 19:49, 21 September 2014 (diff | hist) . . (+5) . . videoQ(which folder, clip0, clip1, attributes, progressBar, priority) (current)
- 19:49, 21 September 2014 (diff | hist) . . (+640) . . N videoQ(which folder, clip0, clip1, attributes, progressBar, priority) (Created page with "Works exactly like the normal video command, except it schedules this video to begin playing as soon as the current one ends. A typical usage might be: playSFX(0, 'P', '9',...")
- 19:45, 21 September 2014 (diff | hist) . . (+73) . . A/V Control Commands
- 19:43, 21 September 2014 (diff | hist) . . (+812) . . video(which folder, clip0, clip1, attributes, progressBar, priority)
- 19:36, 21 September 2014 (diff | hist) . . (+5,149) . . video(which folder, clip0, clip1, attributes, progressBar, priority)
- 18:59, 21 September 2014 (diff | hist) . . (+373) . . Update(attract mode state) (current)
- 18:56, 21 September 2014 (diff | hist) . . (+1,669) . . N Update(attract mode state) (Created page with "Update(x) sets the state of attract mode and also updates the display driver as to the current player #, which ball you're on, total numnber of players, free play and/or # of...")
- 18:49, 21 September 2014 (diff | hist) . . (+35) . . A/V Control Commands
- 18:49, 21 September 2014 (diff | hist) . . (+144) . . N video(which folder, clip0, clip1, attributes, progressBar, priority) (Created page with "'''Example:''' video('S', 'R', 'P', 0, 0, 255); Plays file SRP.vid from folder DMD/_DS at top priority and does not allow numbers or graphics.")
- 18:40, 21 September 2014 (diff | hist) . . (+74) . . A/V Control Commands
- 18:38, 21 September 2014 (diff | hist) . . (+823) . . N stereoSFX(which channel, which folder, clip0, clip1, priority, left volume, right volume) (Created page with "'''Example:''' stereoSFX(0, 'C', 'A', 65 + random(14), 255, 100, 0); Randomly selects from CAA.wav-CAD.wav and plays it only on the left channel. stereoSFX(0, 'A', 'A', '0'...")
- 18:34, 21 September 2014 (diff | hist) . . (+95) . . A/V Control Commands
- 18:32, 21 September 2014 (diff | hist) . . (+1,118) . . N playSFXQ(which channel, which folder, clip0, clip1, priority) (Created page with "'''Example:''' playSFXQ(0, 'B', 'A', 'A', 255); Works just like playSFX but queues the clip to play once whatever is already playing in that channel finishes. Let's use At...")
- 18:32, 21 September 2014 (diff | hist) . . (-3,754) . . A/V Control Commands (Replaced content with "These are the commands you call from the main game kernel to control the Propeller A/V. Most commands do not return a value unless noted. playSFX(which channel, which f...")
- 18:31, 21 September 2014 (diff | hist) . . (+47) . . Main Page
- 18:30, 21 September 2014 (diff | hist) . . (-68) . . playSFX(which channel, which folder, clip0, clip1, priority) (→playSFX(which channel, which folder, clip0, clip1, priority)) (current)
- 18:30, 21 September 2014 (diff | hist) . . (+2,609) . . N playSFX(which channel, which folder, clip0, clip1, priority) (Created page with " == playSFX(which channel, which folder, clip0, clip1, priority) == Example: playSFX(0, 'B', 'A', 'A', 255); Plays audio file "BAA.wav" from the SFX/_FB folder on Channel...")
- 18:22, 21 September 2014 (diff | hist) . . (+2,609) . . N PlaySFX(which channel, which folder, clip0, clip1, priority) (Created page with " == playSFX(which channel, which folder, clip0, clip1, priority) == Example: playSFX(0, 'B', 'A', 'A', 255); Plays audio file "BAA.wav" from the SFX/_FB folder on Channel...") (current)
- 18:21, 21 September 2014 (diff | hist) . . (+64) . . A/V Control Commands
- 18:19, 21 September 2014 (diff | hist) . . (+13) . . A/V Control Commands
- 18:17, 21 September 2014 (diff | hist) . . (+2,523) . . A/V Control Commands
- 18:00, 21 September 2014 (diff | hist) . . (+1,424) . . N A/V Control Commands (Created page with "These are the commands you call from the main game kernel to control the Propeller A/V. Most commands do not return a value unless noted. == playSFX(which channel, which f...")
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