Difference between revisions of "videoPage(whichPage, which folder, clip0, clip1, which folder, clip0, clip1, priority, vectorPage, vidCommand)"
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'''vidCommands defines:''' | '''vidCommands defines:''' | ||
− | loadNormal - Sets up a video page but doesn't load it yet. Use this when setting up several pages that you want to cycle between | + | ''loadNormal'' - Sets up a video page but doesn't load it yet. Use this when setting up several pages that you want to cycle between. |
− | + | ||
− | + | ||
− | loadQueue - Not yet implemented. | + | ''loadNew'' - Sets up a video page and immediately runs it. Use this when you want to start playing a new loop. |
+ | |||
+ | ''loadInt'' - Use this to play a quick video, then return to whatever loop was already playing. When using loadInt you don't need to set a vectorPage the system does this automatically. | ||
+ | |||
+ | ''loadQueue'' - Not yet implemented. | ||
+ | |||
+ | fghfg |
Revision as of 02:29, 18 October 2016
Kernel 3 has (8) video pages which are stored in memory. Each page has its own set of (8) graphics which can include scores, progress bars and sprites.
This command loads [whichpage] with both the front [folder, clip0, clip1] and back [second folder, clip0, clip1] layers at [priority] priority level. When the video ends, the system will jump to [vectorPage] page.
[vidCommand] tells the system what to do with this page we just loaded:
vidCommands defines:
loadNormal - Sets up a video page but doesn't load it yet. Use this when setting up several pages that you want to cycle between.
loadNew - Sets up a video page and immediately runs it. Use this when you want to start playing a new loop.
loadInt - Use this to play a quick video, then return to whatever loop was already playing. When using loadInt you don't need to set a vectorPage the system does this automatically.
loadQueue - Not yet implemented.
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