- Who This Book is For -
-
Videogame lovers
-
People wanting to
relive and revive the classic gaming systems of their youth (Old
Atari: RISE FROM YOUR GRAVE!)
-
Tinkerers wanting a
cool project to work on
-
Those wanting a "Gameboy
Alternative"
However, I wrote
"Hacking Videogame Consoles" in such a way that pretty much
anyone could use it to successfully complete the projects. This was done
by having the book in 2 main parts:
Part I (Chapters
1-5) is a basic "boot camp" section of the book that covers
things like:
-
Basic techniques,
such as soldering and de-soldering, so you'll be up to speed and ready
when the time comes.
-
Any techno-babble
terms - such as
"potentiometer" - are defined before you'll come across them
during the projects.
-
An overview
and description of each game system
- so you're familiar with them before hacking them up.
Covering these topics first
allows Part 2 (Chapters
6-17) of
the book to accomplish what it must do - make the portable projects themselves
- without getting bogged down with the nitty gritty of basic steps and
terms. This make the book
accessible to a wider range of skill levels. That said, here are a few
traits that will also help:
-
If you've ever built a
model, installed a car stereo or soldering something you've already
got a good grasp of the things you need to do.
-
Being good with your
hands helps - for accurate soldering and cutting with X-Acto knives,
cutters
-
Doing things such as
hole-drilling or gluing accurately and close-up.
-
Reading and following
diagrams / part placement lists. (However the book does not use
schematics - instead it provides visual representations of what
circuits should look like)
Also while working on
your projects you can use the forums
on the main www.benheck.com site to discuss projects, share ideas and
check for assistance, FAQ's and clues.
For more information on
the layout and structure of the book please select "Chapter
List" from the overview main menu.
Back to Overview Main Menu
|