All posts by benheck

The Future of Videogames Part 5, 2009 Edition

It’s that time of year again! Time to listen to me ramble on about what I think will happen in the gaming industry. For this installment I mostly concentrate on new consoles since I feel this generation is already getting old, well the 360 and Wii at least. Other topics covered are the death of music games without a country savior, 3D games and the Microsoft Natal.

Here it is, enjoy!

Hold Flipper for Status Update 3

The finest in American engineering and pinball amusements.

Been kind of slow lately (could the recession be catching up to me?) so I’ve made a lot of progress on Bill Paxton Pinball. Features now include:

  • Up to 4 players per game – Modes are shared between players so it’s a race to see who can activate the big point bonus first.
  • High score save – Saved in the unused top half of EEPROM so it’s there forever, unless specifically wiped or of course beaten.
  • Animation – Using a separate program from the main kernel, Windows bitmaps are pre-loaded off SD onto the EEPROM for faster access during play.
  • Non-buggy sound playback – Sounds can interrupt each other without chance of lockup, thanks to a system of flags that properly closes any playing file before opening a new one.

In some sad news, there will come a point where updates on BPP come to a stop as the unit nears completion and I’ll want to keep its final look a secret until the reveal. This will probably happen when I put the main artwork on the playfield. However the goal still is to have this done in time for the Midwest Gaming Classic 2010 in Milwaukee Wisconsin, so it’s playable at our booth.

Again, this is being done as a personal “fun” project and is not for resale, however if you’d like your own custom pinball made I would be willing to discuss ideas. I may create a “kit” of the circuitry when it’s all said and done.

More info and video after the break!

Continue reading Hold Flipper for Status Update 3

Benheck.com Experience at Midwest Gaming Classic 2010

From the press release:

For 2010, Ben Heckendorn and his forums members return to make the benheck.com experience even better than 2009! Project reveals and discussion, real time modding and even the ability for show-goers to bring their own consoles to be modded by benheck.com regulars will be available as the benheck.com Experience moves into it’s own room and they throw out all of the rules about how your console or controller needs to look.

Check out the official site!

Benheck.com Podcast Episode 65

We’re back again! In the last podcast we forgot to talk about the Xbox Dashboard update beta that Jones is participating in. Thus, we cranked out this new podcast quickly so we could discuss these changes before the update goes live.

We also – once again – discuss how Robert Zemekis needs to ditch the motion capture and make real movies again, other things we’re tired of in movies, and of course Modern Warfare 2.

Listen to Benheck.com Podcast Episode 65

www.benheckpodcast.com

PS3 Controller Monitor

Finally finished the prototype of the PlayStation 3 controller monitor. It is very similar to the Xbox 360 version that was first used in the development of Modern Warfare 2 and other games. Some notes:

  • No analog stick indicators yet. (The early 360 versions didn’t have these either)
  • Runs off its own power source (2 AA batteries)

If you feel this would be of use to your game development, please send me an email. I hope to improve this model with future versions.

Inside the controller. It uses a secondary, keyboard-like screen printed conductive ink surface (under the normal button plastic) to duplicate the buttons for the monitor display.