The finest in American engineering and pinball amusements.
Been kind of slow lately (could the recession be catching up to me?) so I’ve made a lot of progress on Bill Paxton Pinball. Features now include:
- Up to 4 players per game – Modes are shared between players so it’s a race to see who can activate the big point bonus first.
- High score save – Saved in the unused top half of EEPROM so it’s there forever, unless specifically wiped or of course beaten.
- Animation – Using a separate program from the main kernel, Windows bitmaps are pre-loaded off SD onto the EEPROM for faster access during play.
- Non-buggy sound playback – Sounds can interrupt each other without chance of lockup, thanks to a system of flags that properly closes any playing file before opening a new one.
In some sad news, there will come a point where updates on BPP come to a stop as the unit nears completion and I’ll want to keep its final look a secret until the reveal. This will probably happen when I put the main artwork on the playfield. However the goal still is to have this done in time for the Midwest Gaming Classic 2010 in Milwaukee Wisconsin, so it’s playable at our booth.
Again, this is being done as a personal “fun” project and is not for resale, however if you’d like your own custom pinball made I would be willing to discuss ideas. I may create a “kit” of the circuitry when it’s all said and done.
More info and video after the break!