Need to get more sleep. Will try and goto sleep by 10 PM tonight. We’ll see.
- Making sure Extra Ball being lit doesn’t negatively affect Spooky Door logic in any mode. EB can only be lit during some active modes, but it MIGHT be lit going into a mode, so we have to assume that could happen.
- Making sure earning a Multiball during eligible modes doesn’t affect door logic.
- Noticed that multiballs can be “carried out of” the Army Ghost mode. Not sure if that could break the game or not.
- Maybe allow as many hits on Army Ghost as you want (instead of the usual 3) as long as you’ve got 2 balls or more? That could be cool.
- Found glitch where Spirit Guide (Stroke of Luck shot) isn’t enabled after defeating Hotel Ghost. Glitch made me realize the spiritGuideEnable() function had a critical error where it could actually DISABLE spirit guide if you enabled when the player didn’t have one earned.
- Found glitch where leftmost camera icon stays on after Hotel Ghost. Think it might have something to do with active combos stored along with lamp state at start of mode… Yup that was the problem.
- Hotel Mode was the only mode that called storeLamps BEFORE comboKill, so we’re good to go now.
- When MB is stacked with modes, you collect Jackpot in Hellavator. But also need to be sure Jackpot Value can be advanced during other modes (not just plain vanilla MB)
- Stacked MB jackpot increase with Ghost Euthanize mini-mode shot for Hospital Mode.
- Fixing final glitches with Hospital Ghost Mode.
- Fixed issue where Combo Shots timing out would erase blinking Tour Mode lights