Ah, the umpteenth consecutive Saturday I’ve been at my shop working.
- Looking into music play bug (nope, it was a different mistake, myself forgetting to mask off a bit)
- Rewrote Minion and Hellavator multiball end code to clear things up
- Realized using same variable for # of locked balls and how many balls to autolaunch was really stupid.
- If Hell MB starts, active minion lights get erased – need to fix
- Added more prompts for “dry” scoop shots, adding time to Photo Hunt, and Ghost Prison Escape
- Making sure Hellavator Multiballs stacks perfectly with the modes it can stack with (Hospital, War Fort, Haunted Bar, Minion Battle)
- Fixed glitched with “Lock” staying lit even with Hellavator in down position
- Think I know why that combo light is staying on! That’s what happens when code gets too old – you forget what did what.
- Probably won’t enable Wizard Mode or Video mode for MGC – more important that the 99% of the game people will actually see works perfectly!
- Found glitch where Minion Multiball ending would prevent Spirit Guide from being collected until another mode started – whoops!