With
the SNESp all assembled, I would like to discuss some design concepts I
used on this unit.
BATTERY
COMPARTMENT
The
rear of the unit required a portion that could hold the battery and the
L & R shoulder buttons. Designing this was an opportunity to resolve
some issues I had with the PSp's battery clip.
On
the PSp, the battery was exposed, as with the VCSp Gold. This allows a
person to use larger batteries if they wish. A problem with that sort of
setup, however, is that the battery can come loose.
Also on the PSp, the battery was mounted horizontally to save more space
for the CD drive. Therefore, there is less room for your fingers to hold
the unit.
To
resolve this issue, the battery of the SNESp is completely contained
within the casing, and has a sliding cover. (Just like the good old
workhouse VCSp Rev 5) It is also mounted vertically, leaving a large
space for gripping. The match plate bolts to the T shaped battery case,
then that assembly is attached to the front of the case.
A
second brushed-aluminum match plate was installed at the top. Using
these aluminum match plates was an advantage over the match plate on the
PSp, which was plastic. Plastic can warp, especially when thin. Brushed
aluminum is quite rigid, which allows me to add strength but not much
thickness. (thickness is bad!)
I
guess you could say that the SNESp uses a lot of the design &
construction techniques that were used on the PSp, but improves upon
them.
He's
an isometric view of the SNESp's screen portion. As you can see, it's
raised above the surface of the unit to allow some of the screen to fit
inside it. If you recall on the last page I mentioned that I removed the
power supply for the cold-cathode tube on the TV. Had I not removed it,
the TV would not have fit within the circular shape of the raised
section. Again, everything affects everything else. A broad statement to
be sure, but something that applies to portable system making quite a
bit!
One
of the biggest issues when building a device such as this is the Z depth
of things, the thickness. To successfully build a device, you need to
add up all the depths. It has a flow, a relationship. Like this:
"the front of the case is .063 thick, the buttons are .2, they have
a .05 indent in the botton of them, the switch under them is .2 with a
.05 depress, the PCB under that is .063, the TV's PCB is .2 behind that,
which leaves .25 for the SNES board which is .2 including surface-mount
components."
The
thickness of the objects is kept track of on the computer to see if
anyone overlaps anything else, of course. But it still requires a lot of
good old fashioned math and book learnin'. Hey, Huck! Let's go jump in
the river!
Often
times I look for ways to save space, or cheat. On the SNESp, I cheated
using the brushed aluminum around the buttons...
Here
is a side-view diagram of how the buttons were done on the SNESp.
(Ironically, it looks a lot like an Atari 2600 game...)
The
purple thing is the button. It has a ring around the bottom to keep it
from falling out. A good feature, I think. The blue stuff represents the
SNESp case itself. The black thing is the tactile switch. Lastly, the
gray line is the brushed aluminum.
Ok,
now if the ring around the button was below the level of the case, that
would push the switch down lower, which would pushed EVERYTHING inside
the case lower, and then it might not fit within the usual 1 inch!
So,
what to do? Use an excessive number of paragraphs? That, and use the
brushed aluminum to my advantage! The ring of the button is at the same
level of the casing, and the button is held in place by the brushed
aluminum! As I like to say, 'Hey, it was there anyway"
This
idea was stolen from my Vagabond project. Someday I should finish
that... To let out a secret, the SNESp's design is very much like what I
had in mind for the Vagabond. Lots of brushed aluminum plating!
Another
day ends in Wisconsin...
...with
my mission completed. The SNESp is now a reality. What system, what
project, what adventure could be next? What stories are left to be told?
To what end will my portable projects take me?
I
guess we'll have to wait and see!
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