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AMH Debug 4-7-14

April 7th, 2014

Need to get more sleep. Will try and goto sleep by 10 PM tonight. We’ll see.

  • Making sure Extra Ball being lit doesn’t negatively affect Spooky Door logic in any mode. EB can only be lit during some active modes, but it MIGHT be lit going into a mode, so we have to assume that could happen.
  • Making sure earning a Multiball during eligible modes doesn’t affect door logic.
  • Noticed that multiballs can be “carried out of” the Army Ghost mode. Not sure if that could break the game or not.
  • Maybe allow as many hits on Army Ghost as you want (instead of the usual 3) as long as you’ve got 2 balls or more? That could be cool.
  • Found glitch where Spirit Guide (Stroke of Luck shot) isn’t enabled after defeating Hotel Ghost. Glitch made me realize the spiritGuideEnable() function had a critical error where it could actually DISABLE spirit guide if you enabled when the player didn’t have one earned.
  • Found glitch where leftmost camera icon stays on after Hotel Ghost.  Think it might have something to do with active combos stored along with lamp state at start of mode…  Yup that was the problem.
  • Hotel Mode was the only mode that called storeLamps BEFORE comboKill, so we’re good to go now.
  • When MB is stacked with modes, you collect Jackpot in Hellavator. But also  need to be sure Jackpot Value can be advanced during other modes (not just plain vanilla MB)
  • Stacked MB jackpot increase with Ghost Euthanize mini-mode shot for Hospital Mode.
  • Fixing final glitches with Hospital Ghost Mode.
  • Fixed issue where Combo Shots timing out would erase blinking Tour Mode lights

AMH Debug 4-6-14

April 6th, 2014

Turns out of you have a Windows 8 laptop with touchscreen, you can go back and forward in Chrome by dragging your finger left and right across the screen. That’s kinda cool.

  • Minion MB working well.
  • Hellavator MB working well. Fixed glitch where Minion Targets were erased on Hellavator MB start.
  • Improved end of mode code for Photo Hunt. If I have time, might re-stack it with Ghost Minion Mode.
  • When Hell MB is stacked with eligible modes, it needs a way to advance jackpot value. Going to look into it, “nice to have” not a bug…
  • Working on code to prevent Pop Bumper videos / number displays from overriding prompts when shooting up center shot (it leads to pops, so that’s the issue)

AMH Debug 4-5-14

April 5th, 2014

Ah, the umpteenth consecutive Saturday I’ve been at my shop working.

  • Looking into music play bug  (nope, it was a different mistake, myself forgetting to mask off a bit)
  • Rewrote Minion and Hellavator multiball end code to clear things up
  • Realized using same variable for # of locked balls and how many balls to autolaunch was really stupid.
  • If Hell MB starts, active minion lights get erased – need to fix
  • Added more prompts for “dry” scoop shots, adding time to Photo Hunt, and Ghost Prison Escape
  • Making sure Hellavator Multiballs stacks perfectly with the modes it can stack with (Hospital, War Fort, Haunted Bar, Minion Battle)
  • Fixed glitched with “Lock” staying lit even with Hellavator in down position
  • Think I know why that combo light is staying on! That’s what happens when code gets too old – you forget what did what.
  • Probably won’t enable Wizard Mode or Video mode for MGC – more important that the 99% of the game people will actually see works perfectly!
  • Found glitch where Minion Multiball ending would prevent Spirit Guide from being collected until another mode started – whoops!

AMH Debug 4-4-14

April 4th, 2014

Lots of 4′s in today’s date!

The first prototype AMH has been on location for 2 weeks now. It’s had a few wear & tear issues (same game that went to Expo, Ball Crawl and Christmas Party) but overall quite solid.

I have what should be the final production board in my prototype programming game at my shop.

Current debug state:

  • Defeating the 3rd or 9th Minion gets you Minion Multiball, which can stack with Hellavator Multiball or Ghost Photo Hunt. Making sure stacking works right.
  • Extremely unlikely, but possible, that you can start a Minion MB while Hellavator MB is still loading balls. Making sure correct # of balls are added.
  • Making sure modes active when you go into Minion MB work correctly when it ends.
  • Found possible bug with Minion Mode enable after defeating Theater Ghost.
  • Setting Multiball states to bitwise operations
  • Game won’t start without 4 balls in trough. BUT, still making sure Mulitball Modes (especially ones that stack) only try to kick out what balls are actually available. Because you never know!
  • Found glitch where collecting an Extra Ball during a mode prevents Door from being re-opened.
  • Improved timing for Ghost Prisoner and Captured team member callouts in Prison Mode.

AMH Debug 4-3-14

April 3rd, 2014

How “done” can I get America’s Most Haunted by Midwest Gaming Classic? Stay tuned for daily updates!

  • Added black stroke around “Spirit Guide is Ready” text on Member Spelling Animations.
  • Added “Spirit Guide Ready After Mode Ends” alternate version on Member Spelling Animations.
  • Cleaned up code for Balcony Jump. Run-up and abort animations work much better.
  • Implementing conditions to light Video Mode (mode not programmed yet)
  • Spell WIKI, TECH and PSYCHIC to light Video Mode (collected at Ghost so ball can be trapped during mode)
  • Found “dead shot” in Hotel Mode, gave it nominal point value, added what to do prompt.
  • Fixed glitch with Spirit Guide awarding Prison Lock Lit
  • Fixed glitch where Spirit Guide Award #17 would never be selected
  • Fixed advance mode glitch where faster progress on Bar or War mode would prevent their Spirit Guide awards from working.
  • Fixed glitch where Mode Total shown after Minion Multiball would not include the “Mode Won” points (but you still got them, just weren’t shown in total)
  • Working on entry/exit issues with Ghost Minion Multiball when stacked with Photo Hunt or Hellavator Multiball.

A Study in the Use of “Irony”

February 5th, 2014
An old man turned ninety-eight
He won the lottery and died the next day  -Could be ironic if we established he had been playing the lottery his entire life, and never won until now
It’s a black fly in your Chardonnay  -Gross, but not ironic. Would be ironic if you were drinking a grasshopper, or mead
It’s a death row pardon two minutes too late  -Unfortunate, not ironic
And isn’t it ironic… don’t you thinkIt’s like rain on your wedding day  -Unfortunate, not ironic
It’s a free ride when you’ve already paid - Ironic!
It’s the good advice that you just didn’t take -Need to know nature of advice and consequence of not taking it  to judge irony
Who would’ve thought… it figures

Mr. Play It Safe was afraid to fly
He packed his suitcase and kissed his kids goodbye
He waited his whole damn life to take that flight
And as the plane crashed down he thought
“Well isn’t this nice…” -Sort of ironic, more of a coincidence
And isn’t it ironic… don’t you think

It’s like rain on your wedding day
It’s a free ride when you’ve already paid
It’s the good advice that you just didn’t take
Who would’ve thought… it figures

Well life has a funny way of sneaking up on you
When you think everything’s okay and everything’s going right
And life has a funny way of helping you out when
You think everything’s gone wrong and everything blows up
In your face

A traffic jam when you’re already late  -Unfortunate, not ironic
A no-smoking sign on your cigarette break   -Unfortunate, not ironic. Would be ironic if you worked at Phillip Morris.
It’s like ten thousand spoons when all you need is a knife -Ironic!
It’s meeting the man of my dreams
And then meeting his beautiful wife  -Unfortunate, not ironic
And isn’t it ironic…don’t you think
A little too ironic…and, yeah, I really do think…

It’s like rain on your wedding day
It’s a free ride when you’ve already paid
It’s the good advice that you just didn’t take
Who would’ve thought… it figures

Life has a funny way of sneaking up on you
Life has a funny, funny way of helping you out
Helping you out Podcast Episode 78

January 19th, 2014


We’re back! Listen to our latest podcast by clicking here.

Subscribe to Podcast via iTunes

A new Podcast!

December 15th, 2013


After a busy couple of years we’ve finally brought back the Legendary Podcast! You can check it out, along with all back episodes, by clicking here.

Subscribe to Podcast via iTunes

Xbox One Controller Monitor Now Available!

December 1st, 2013

The latest version of my famous Controller Monitor is now available for the new Xbox One console! You can read more about it and find ordering information here: XB1 Controller Monitor Page.

I am also working on a PS4 version, stay tuned!

Ben Heck “Steam Box” Concept with AMD APU

July 11th, 2013


My idea of a “Steam Box”

Last winter I built several projects for AMD to highlight their new line of APU’s (Accelerated Processing Units) which are combination CPU’s and graphics card on a single die.

Most of the projects used concepts from AMD, but for one showcase item I got to build “whatever I wanted” so I took a crack at my rendition of a living room PC that could function as a “Steam Box”. Please note this isn’t associated with Steam/Valve, rather it’s my own concept of how a living room “Steam Box” could be put together.

Click below to see the making of!


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