Zelda WIP Log (Visual Basic)

Do you have a technical question that doesn't really fit a specific console? Want some general info on electronics, hacking, making cookies, etc? Here's the place to ask! Go nuts.

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Harshboy
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Post by Harshboy »

Ok, Well I made a demo, but the Battle system isn't done yet. So please ignore the Second Link Sprite, and the number 15 as these are appearing bacause of an unfinished system.

.:DOWNLOAD DEMO HERE:.
Kurt_
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Post by Kurt_ »

So you released a demo of link moving? And when you go left you end up in the trees and cant go back :P
Hey, sup?
vskid
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Post by vskid »

Kurt_ wrote:And when you go left you end up in the trees and cant go back :P
Ya, and when I closed the window, the game stayed on, I had to murder it with the task manager :twisted: . Dunno if thats a problem with the game or my end.
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Harshboy
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Post by Harshboy »

Yes, it is only a demo of Link walking. And I know about that glitch. And to stop the music, exit the game by pressing esc while on the map.

PS: If anyone out there could help me with the Battle system, please feel free to edit the code and repost :wink:
Skyone
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Post by Skyone »

Wow, horrible walking! :P
joevennix
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Post by joevennix »

Looks good so far, you've set up the invisible wall system and keyboard movement. Once you get the walking sprite animation in there it'll look great. BTW, when I quit the game, the process continues running, along with the loud music (hopefully there'll be an option to turn that off), and I have to kill it with Win2000 task manager. Progress is always good though! Keep us updated.
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illustriouschin
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Post by illustriouschin »

I suggest that you write that in Java or C# instead, the skills you learn will be more transferable to other languages and they are just nicer to use.
Harshboy
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Post by Harshboy »

I need to make a game to complete this class. This is a project for a class. Anyway, yeah, the animations of Walking will be implemented soon. Next Build probably. I still can't seem to figure this battle system out...

EDIT: Also, how would i go about a Save/Load System? Kinda pointless if you need to start over all the time :lol:
gannon
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Post by gannon »

Save/load system would save/load a set of stats/vars that you read from a file. You could make it plain text file format for ease of manual editing, or something more cryptic like a hex file :P
EG:

Code: Select all

Hearts=14
Lives=3
Weapon=2
Area=6
or

Code: Select all

0E030206
Harshboy
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Post by Harshboy »

makes sense, I'll look into that. I should probably not make it a .txt file so that people can't cheat :wink: The average person wouldnt know that a .sav file is just a renamed .txt file would they.... :roll:
dragon
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Post by dragon »

This might come a bit late but a use rpg tool kit to make my rpgs you should try it just google rpg toolkit. there is a battle syste built in. Hope that this helps for future game that you might make.
Harshboy
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Post by Harshboy »

dragon wrote:This might come a bit late but a use rpg tool kit to make my rpgs you should try it just google rpg toolkit. there is a battle syste built in. Hope that this helps for future game that you might make.
Did you read the front page at all? THIS GAME IS FOR A VISUAL BASIC CLASS


...jeez :roll:
dragon
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Post by dragon »

yes i did but i tought that after this you might want to make other rpgs that why i said
Hope that this helps for future game that you might make.
i was just trying to be helpful.
illustriouschin
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Post by illustriouschin »

What class is that? I dont have any game programming classes at my school.
Kurt_
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Post by Kurt_ »

its not strictly for games. It's computer programming. At my school, the coruse code is ICS, or TIK.
Hey, sup?
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