An open letter to Ben: The Wii is NOT an updated GameCube!

Includes PS2, Xbox 1, GameCube (but not the Phantom Game Console)

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SZF2001
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Post by SZF2001 »

ShockSlayer wrote:If you really care that much about what ben says, then you have too much free time.

I'm pretty sure that he's a ps3 fanboy, but I really havent listend to any of his stupid podcasts, so I wouldn't know.
For one thing, this podcast happens to be one of the best I can find because it's not SERIOUS BUSINESS like so many other podcasts, Ben and Jones just shoot the crap and it's fun to listen to. Personally, anyway.

And second... PS3 fanboy? haha oh wow.
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vskid
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Post by vskid »

SZF2001 wrote:
ShockSlayer wrote:If you really care that much about what ben says, then you have too much free time.

I'm pretty sure that he's a ps3 fanboy, but I really havent listend to any of his stupid podcasts, so I wouldn't know.
For one thing, this podcast happens to be one of the best I can find because it's not SERIOUS BUSINESS like so many other podcasts, Ben and Jones just shoot the crap and it's fun to listen to. Personally, anyway.

And second... PS3 fanboy? haha oh wow.
Ben and Jones are pretty much the best 2 people to have making a tech/gaming podcast. They're funny, get off topic easier than most ADD kids, and they don't care what anybody thinks, they say what they think. Not to mention, both of them know what they're talking about, but they don't think they know everything and that everyone else is wrong. Their podcast is the only podcast I listen to, because they live in the real world and act like it.
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Black Six
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Post by Black Six »

Hey bic, your table is wrong. Xbox360 has an ATI video card, not Nvidia. :P

As far as everything else goes, when people call the Wii a souped up Gamecube, what they usually mean is that it was a very small step forward. They went from 485 MHz and 43 MB of RAM to 729 MHz and 88 MB of RAM, not quite double. From the Xbox to the 360, however, we got eight times the RAM (64 MB to 512 MB) and over four times the processor power (733 MHz to 3.2 GHz) or twelve times if you include the three cores.

When you compare those numbers, it's kind of sad. The Wii's processor is slower than the original Xbox's. I'm not saying the Wii isn't fun, just that it's a very small upgrade hardware-wise compared to the Xbox (and the PS3, though I don't know those numbers offhand).
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Skyone
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Post by Skyone »

limpport wrote:
Skyone wrote:Image
Rat bastards! Anyone else pick this one up?
Wasn't that on purpose? :P
Yes. :P
daguuy
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Post by daguuy »

The problem with the wii is not just the weak hardware but the game companies that don't even try to make it look good. Most of the games look like crap and are more like toys than real games. The original xbox has similar power and it has some really great looking fun games so there's no excuse for the wii's lack of real games that look decent. Maybe all the good game developers know the wii is considered a toy so they all go to the 360.
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teraflop122
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Post by teraflop122 »

This actually confuses me. Usually, the popularity of a system determines how many game developers support it. The more systems sold, the more games sold, and the more they make. This has been true for quite a while, but for some reason it doesn't seem to apply to the Wii.

Of course, the real reason is that we all like having new toys- and new toys for coders and programmers are cool new grahics engines :P
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Post by SIZIK »

daguuy wrote:The problem with the wii is not just the weak hardware but the game companies that don't even try to make it look good. Most of the games look like crap and are more like toys than real games. The original xbox has similar power and it has some really great looking fun games so there's no excuse for the wii's lack of real games that look decent. Maybe all the good game developers know the wii is considered a toy so they all go to the 360.
I think MP3 would have done better if its commercials were more like Halo 3's and not "Wii would like to play."
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Urshekta
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Post by Urshekta »

Black Six wrote:Hey bic, your table is wrong. Xbox360 has an ATI video card, not Nvidia. :P

As far as everything else goes, when people call the Wii a souped up Gamecube, what they usually mean is that it was a very small step forward. They went from 485 MHz and 43 MB of RAM to 729 MHz and 88 MB of RAM, not quite double. From the Xbox to the 360, however, we got eight times the RAM (64 MB to 512 MB) and over four times the processor power (733 MHz to 3.2 GHz) or twelve times if you include the three cores.

When you compare those numbers, it's kind of sad. The Wii's processor is slower than the original Xbox's. I'm not saying the Wii isn't fun, just that it's a very small upgrade hardware-wise compared to the Xbox (and the PS3, though I don't know those numbers offhand).

For processor power in general, the numbers don't mean much, it's how the chip is designed. For example, in PCs AMD CPUs are usually clocked lower than their Intel counterparts but do just as well or outperform them due to how efficient they are. Architecture also has quite a bit of a difference. My cell phone has a 400MHz ARM processor. That would be incomparable to a MIPS processor or even an x86 processor because they are made differently for different purposes. It's like different species in the animal kingdom. In this way, the Wii cannot be compared to the XBOX, as they are quite different.
Therefore, the Wii may only have a tidbit more in the numbers than the Gamecube, but efficient design may mean it is far more powerful.
And for the XBOX360, or any multi-core processor, its total power is not the clock speed of the processors added together. It works so that the program goes in different pieces, allowing each processor to work with a piece, making the process happen more quickly (that is, the processors are working independently for a common goal, their numbers aren't stacked together). This is why the PS3 is ideal for Folding@Home; it has a large number of powerful processors that can each work on a project.
And RAM isn't terribly important, because in a standardized system they can optimize to cater to just one set of hardware specs, rather than in the PC world where they have to work with systems all across the board, making it far more difficult to program. I'm not saying 88MB is an excellent amount of RAM, but I think Nintendo would have put more in if they really needed to.
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Post by Black Six »

Urshekta wrote:
Black Six wrote:Hey bic, your table is wrong. Xbox360 has an ATI video card, not Nvidia. :P

As far as everything else goes, when people call the Wii a souped up Gamecube, what they usually mean is that it was a very small step forward. They went from 485 MHz and 43 MB of RAM to 729 MHz and 88 MB of RAM, not quite double. From the Xbox to the 360, however, we got eight times the RAM (64 MB to 512 MB) and over four times the processor power (733 MHz to 3.2 GHz) or twelve times if you include the three cores.

When you compare those numbers, it's kind of sad. The Wii's processor is slower than the original Xbox's. I'm not saying the Wii isn't fun, just that it's a very small upgrade hardware-wise compared to the Xbox (and the PS3, though I don't know those numbers offhand).

For processor power in general, the numbers don't mean much, it's how the chip is designed. For example, in PCs AMD CPUs are usually clocked lower than their Intel counterparts but do just as well or outperform them due to how efficient they are. Architecture also has quite a bit of a difference. My cell phone has a 400MHz ARM processor. That would be incomparable to a MIPS processor or even an x86 processor because they are made differently for different purposes. It's like different species in the animal kingdom. In this way, the Wii cannot be compared to the XBOX, as they are quite different.
Well, the Gamecube, the Wii, and the Xbox 360 all use PowerPC-based processors, so I'd say you can compare them very easily. And like I said, the differences are significant enough that architecture aside, the Xbox made a huge jump between generations and Nintendo did not.
Therefore, the Wii may only have a tidbit more in the numbers than the Gamecube, but efficient design may mean it is far more powerful.
And for the XBOX360, or any multi-core processor, its total power is not the clock speed of the processors added together. It works so that the program goes in different pieces, allowing each processor to work with a piece, making the process happen more quickly (that is, the processors are working independently for a common goal, their numbers aren't stacked together). This is why the PS3 is ideal for Folding@Home; it has a large number of powerful processors that can each work on a project.
I know how multi-core processors work. I wasn't saying it was 12 times faster, just potentially 12 times as powerful when you just look at the numbers. In practice it's a completely different case, I agree, and that case is that the 360 has significantly more processing power than the Xbox.
And RAM isn't terribly important, because in a standardized system they can optimize to cater to just one set of hardware specs, rather than in the PC world where they have to work with systems all across the board, making it far more difficult to program. I'm not saying 88MB is an excellent amount of RAM, but I think Nintendo would have put more in if they really needed to.
Well yeah, the Wii doesn't need to cache nearly as much because its games are generally less graphically intense and they don't have many games with huge levels that need to be cached. So it can afford less RAM. I'd guess the loading times on Zelda and Mario aren't that great though (don't know, haven't played them).
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Urshekta
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Post by Urshekta »

Oh, okay. I hadn't know the 360 used the same architecture.
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