The Gaming Industry: A Shift in Personnel?

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Black Six
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Post by Black Six »

Kurt_ wrote:Every single hit game today is a FPS. It seems that video game makers are missing the point of the plot. I play video games for a good plot. That seems to be lacking in today's video games. What's the point of realistic explosions and the likes if it isn't fun?
Really, so Guitar Hero, Madden, Spore, Mass Effect, And a whole bunch of other hits and hotly anticipated games are FPSes? Or are they not really hits?

Amazon's current top selling games:
The Orange Box
Halo 3
Super Mario Galaxy
Brain Age 2: More Training in Minutes a Day
The Legend of Zelda: Phantom Hourglass

Only two of those are shooters. Please refrain from making gross generalizations.
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Super Cameraman
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Post by Super Cameraman »

Okay, so hits that aren't from Nintendo are FPSs?

FPS's can be fun, but only if you're good at them!

Multiplayer Halo = Fun!

Multiplayer Halo when one person owns it, and one persons never played it (me) = NOT Fun!
If you're looking at this post and it was made before 2008, just ignore it.
cowsgoquack101
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Post by cowsgoquack101 »

Multiplayer Halo is a great way to have fun with friends. An even better one was Goldeneye for the N64. People seem to forget how fun that game was with little to no plot and just fps gaming.
Triton
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Post by Triton »

Every single hit game today is a FPS. It seems that video game makers are missing the point of the plot. I play video games for a good plot. That seems to be lacking in today's video games. What's the point of realistic explosions and the likes if it isn't fun?
woo, way to grossly overgeneralize the entire game market! and if you are honestly saying that games like halflife 2 (and ep1 and 2) bioshock and so forth have no plot then you must not be paying very much damn attention! sure its not epic RPG storyline but it (hl2 and episodes) is a very rich story if you pay attention to it, considering 10 years ago or so first person shooters were basically "kill everything to go to the next level, repeat till you win"
Limewater
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Re: The Gaming Industry: A Shift in Personnel?

Post by Limewater »

CronoTriggerfan wrote:The creation of video games has always been in the hands of the technical elite; programmers, 3D modelers, developers, etc.
I don't think this is an accurate assessment.

Sure, it was true in the 70's, and it apparently continued to be true at Atari for quite a while in the 80's, but non-technical people have been quite present in video game creation and design for decades.

Shigeru Miyamoto was an artist before he began designing video games. Roberta Williams' technical abilities were pretty much limited to drawing those crappy graphics you see in "Mystery House". Even the guy who created Pac-Man was not a technical guy.

Available technology, games' reputation as children's toys, and the early dominance of "arcade-style" gaming are what has prevented more complex stories from being told in earlier decades. Designers were often not technical people themselves, but all of their ideas had to be scaled to be realizable on available media. The one place technology was sufficiently advanced, the arcade, was not a good media for a deep story because play time was essentially leased in very short chunks.

But no, I don't really see any major changes to the industry that haven't already happened regarding game design. By its very nature, there will always have to be some technical considerations mixed into the creative process, just as there is in film and painting. Major games will continue to be designed following the formula that has worked in the past unless a new method that tends to yield higher profits turns up.

I don't have a very good track record on predicting the future, though.
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