Flash for PSP
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Well so far the only PSOne Homebrew Emulator runs at around 20-40 FPS depending on the app and can only run a few homebrew games. So far it looks like the official PSOne emulator will be out before the homebrew one but my guess is a lot of people will still support the homebrew emulator because you will prolly have to buy the PSOne games from Sony.
Ok I did some more research, I thought it was only in the homebrew stage, but it's actualy quite farther. The current PSOne Emulator can be found here and can actually run 99% of PSone games with near 100% grafical quality but...... only at around 5 fps. He is working on getting it to use the PSPs hardware instead of just software, as soon as he solves this problem and adds sound the emulator should almost run any psone game flawlessly.
The reason it runs so slowly is it uses an interpeter that basicly takes the PSOne data and interpetets it in memory and then feeds it to the PSP. This is what most emulators use and it works because the SNES (for example) is way slower than the PSP. He is currently working on a dynamic core that will run the games at full speed. He HAD it running at x7-10 the normal speed but still was't good enugh.
The reason it runs so slowly is it uses an interpeter that basicly takes the PSOne data and interpetets it in memory and then feeds it to the PSP. This is what most emulators use and it works because the SNES (for example) is way slower than the PSP. He is currently working on a dynamic core that will run the games at full speed. He HAD it running at x7-10 the normal speed but still was't good enugh.
Last edited by Radon199 on Wed Mar 15, 2006 10:29 pm, edited 1 time in total.
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doctorjames
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blackbox_dev
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Woo hoo! Homestar on PSP!
Seriously, i'm surprised that Sony hasn't relized that many people buy a PSP only for homebrew. And the thing about piracy is crap, sure they could figure out a way for homebrew and zero piracy to both live hapily on a PSP.
But considering that I already upgraded my PSP to 2.6, theirs no point not upgrading it again to 3.0 or whatever it is.
Theirs always the GP2X or whatever its called (I forget).

Seriously, i'm surprised that Sony hasn't relized that many people buy a PSP only for homebrew. And the thing about piracy is crap, sure they could figure out a way for homebrew and zero piracy to both live hapily on a PSP.
But considering that I already upgraded my PSP to 2.6, theirs no point not upgrading it again to 3.0 or whatever it is.
Theirs always the GP2X or whatever its called (I forget).
I'd imagine right now you wish you were a cuttlefish...
Well, Sony makes all of it's PSP profits from game sales, and if gamers can rip games they start losing money fast. Sony dosn't seem to be anti-homebrew, but anti-piracy. You see, the same holes in the firmware that allow for homebrew games and apps to run allows for game ripper apps to work, so Sony fixes the hole to stop the piracy and in the process stops homebrew from running.
They arn't competly selfish they are just protecting their finantial intrest. If someone found a hole in the firmware at your atm at your bank and some people used it to give money to the poor, but then some other people came along and started to take the money for their own personal gain. Would you want to stop them? (thats the best example I can think of)
They arn't competly selfish they are just protecting their finantial intrest. If someone found a hole in the firmware at your atm at your bank and some people used it to give money to the poor, but then some other people came along and started to take the money for their own personal gain. Would you want to stop them? (thats the best example I can think of)
This guy here captured my frame of mind.
qj.net forums wrote: While I have to agree that no official developer has put out anything especially stellar for the PSP, I have to admit that anything on the PSP is fairly spectacular because it's on a handheld device no larger than the remote control for my TV set. While everyone complains about the games being no fun, it's really amazing to play the best Ridge Racer ever and to have it in the palm of my hand.
Now, not everybody is so easy to please with the very best handheld technology on the planet, I understand that. Still, there has been nothing from the homebrew scene that is all that fantastic either. All the emulators, with the exception of maybe NESTERJ are still pretty buggy. None of them run well without forcing the CPU into 333MHz. Homebrew games have been no better than the flash games that are all over the internet that no one wants to play on their laptop but everyone seems to think are the greatest thing on the PSP. Already, many developers have left their projects in limbo without upgrades in months now. And, while some may claim that we can have everything that the 2.0 has without upgrading thanks to homebrew, the 2-Channnel browser is text-only, and the wallpaper changer can't give you a good, clean, crisp, full-resolution background.
About the only worthwhile thing to have come from the homebrew scene, it appears, is the No-UMD loader. If the official software has sucked, or been too expensive, it hasn't mattered, no one has had to pay for it. With a fair sized memory stick, one can have two or three games and a few videos and mp3s all at one time. No disc means less power consumption and shorter load times. Namco Museum plays much better than any emulator I've seen. The Tenchi Browser is top-notch and second only to the firmware 2.0 browser. Star Soldier doesn't have a US release scheduled but it doesn't matter, we can still play it if we want to anywhere in the world. And, don't you believe it for a second that GTA will be on the shelves for more than a day before the rippers and loader coders have a way to play it for free without having to upgrade at all.
This, therefore, is the real and only reason why Sony won't go open-source with the PSP, not because of any kind of money they might lose to your crappy, frameskip 4, 333MHz, won't-run-Yoshi's Island, SNES emulator, or that N64 emulator that everyone wishes for but will probably never happen, or that PS1-always-fake-video emulator. Sony knows that the minute that they open up the PSP to unsigned code again (like 1.0) the big demand will be for pirated games, not a new version of D-Gen. And, that is reasonable, because homebrew has nothing that can appeal to more than a few sad little fanboys.
I bought my PSP for really awesome games like Ridge Racer, Wipeout Pure, Death Jr., Grand Theft Auto, etc. etc., not to play Squarez, or to re-live my pre-teen years on NESTERJ for 10 minutes and then be bored and go watch TV. And, like it or not, so did the vast majority of people who bought them. If the majority were so interested in homebrew, the PSP wouldn't have sold the huge amounts it has around the world. The vast majority of owners would therefore rather get the kind of games they want, the new ones, for free than have some crappy homebrew. Sony is protecting themselves from the majority and couldn't care less one way or the other about your homebrew except that running homebrew means you could also run pirated games, so you can't run either.
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marshallh
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There are some valid points, but the author fails to see that the homebrew emulators will improve, if you just wait. From the looks of it, he doesn't have a clue what goes into writing an emulator, and I can assure you it's only a matter of time before the SNES/PSone emulators are fairly decent.
It was so with the N64 emulation scene on the PC, at first HLE came out, and people realized it was possible to run N64 software on a PC. It was slow, buggy, and it used an interpreter. Now, look at Project64, it has great compatibility and recompiles all the N64 code on the fly. This makes it much faster.
As I see it, the PSP is an awesome device that unfortunately lacks quality games that aren't already on the PS2. There are some notable exceptions, but most of the buzz about the PSP is the homebrew scene.
YMMV
It was so with the N64 emulation scene on the PC, at first HLE came out, and people realized it was possible to run N64 software on a PC. It was slow, buggy, and it used an interpreter. Now, look at Project64, it has great compatibility and recompiles all the N64 code on the fly. This makes it much faster.
As I see it, the PSP is an awesome device that unfortunately lacks quality games that aren't already on the PS2. There are some notable exceptions, but most of the buzz about the PSP is the homebrew scene.
YMMV
Yes Project 64 is quite impressive, but you still have to remember: to run it as good as the 64 you have to have a top-knotch computer. I don't think the PSP is capable of running 64 roms full speed.marshallh wrote:There are some valid points, but the author fails to see that the homebrew emulators will improve, if you just wait. From the looks of it, he doesn't have a clue what goes into writing an emulator, and I can assure you it's only a matter of time before the SNES/PSone emulators are fairly decent.
It was so with the N64 emulation scene on the PC, at first HLE came out, and people realized it was possible to run N64 software on a PC. It was slow, buggy, and it used an interpreter. Now, look at Project64, it has great compatibility and recompiles all the N64 code on the fly. This makes it much faster.
As I see it, the PSP is an awesome device that unfortunately lacks quality games that aren't already on the PS2. There are some notable exceptions, but most of the buzz about the PSP is the homebrew scene.
YMMV
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limpport
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Re: Flash for PSP
My friend and I were trying to get Runescape to load on his PSP, but it didn't work. We figured it was probally because it didn't support Java or Flash or whatever it runs on.Radon199 wrote:Well finaly Sony has announced that they will add Flash support in the next update basicly doubeling the ammount of videos the PSP can view, not to mention posibly allow for us to play games on it. Now I will finaly be able to watch all those lovely flash movies all over the net.



