Control a video game with a MIDI sequencer?

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nategf
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Joined: Tue Nov 21, 2006 3:26 pm

Control a video game with a MIDI sequencer?

Post by nategf »

I've been searching for an answer to this question on the internet with no avail. I've read plenty of articles about using an Xbox controller to send Midi messages, but nothing on the reverse idea.

There must be a way to record button inputs of an Xbox controller on individual midi tracks and then turn around and use that recorded sequence to control the game. This would work for a game in which the conditions could be replicated exactly everytime. For example, a time trials race in any racing game.

If anybody has information on the subject please let me know.

Thanks for reading!

Nate
gannon
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Post by gannon »

Don't know why you'd want to exactly, but it's possible with enough knowledge of the controller data signal and the midi format. You'd be programming a uC (like PIC, etc) to look at the midi data and send out the corresponding controller data. It'd take a lot of work though.
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