Search found 7 matches
- Tue May 01, 2007 12:24 pm
- Forum: Technical Questions and Answers
- Topic: Universal classic console ROM emulator
- Replies: 13
- Views: 3514
ASFAIK, the NES would be the hardest system to do something like this on because of the amount of mappers. It *is* possible though to have different cartridge PCBs for each system, with another board containing a reprogramable FPGA to do mapping/logic/etc and a storage device (CF, SD, IDE, etc). It ...
- Tue May 01, 2007 11:55 am
- Forum: Technical Questions and Answers
- Topic: Universal classic console ROM emulator
- Replies: 13
- Views: 3514
- Tue May 01, 2007 10:20 am
- Forum: Technical Questions and Answers
- Topic: Universal classic console ROM emulator
- Replies: 13
- Views: 3514
So which way are we going, load roms on SD card, plug into magic thing that makes it into a cartridge and into the system and run it on the system?
Yes, not just game ROMs, but any code executable on the particular game console. And the "magic" accomplished by the flash-to-ROM emulation hardware ...
Yes, not just game ROMs, but any code executable on the particular game console. And the "magic" accomplished by the flash-to-ROM emulation hardware ...
- Mon Apr 30, 2007 7:16 pm
- Forum: Technical Questions and Answers
- Topic: Universal classic console ROM emulator
- Replies: 13
- Views: 3514
- Mon Apr 30, 2007 6:24 pm
- Forum: Technical Questions and Answers
- Topic: Universal classic console ROM emulator
- Replies: 13
- Views: 3514
- Mon Apr 30, 2007 5:12 pm
- Forum: Technical Questions and Answers
- Topic: Universal classic console ROM emulator
- Replies: 13
- Views: 3514
It's called a "computer". ;)
Seriously, this sounds like quite the undertaking. Not only do you have to find a CPU powerful enough to handle all the systems you want to do (and necessary video and audio hardware), but you also have to do all the code: USB and SD decoding, code interpretation, and ...
Seriously, this sounds like quite the undertaking. Not only do you have to find a CPU powerful enough to handle all the systems you want to do (and necessary video and audio hardware), but you also have to do all the code: USB and SD decoding, code interpretation, and ...
- Mon Apr 30, 2007 3:03 pm
- Forum: Technical Questions and Answers
- Topic: Universal classic console ROM emulator
- Replies: 13
- Views: 3514
Universal classic console ROM emulator
This would be a neat project. Is this practical and has anyone done this?
Universal classic console ROM emulator:
The small controller PCB would contain a microcontroller, on-board RAM to act as storage for the code to be executed as a ROM, and a powered USB port. Code to be executed would be ...
Universal classic console ROM emulator:
The small controller PCB would contain a microcontroller, on-board RAM to act as storage for the code to be executed as a ROM, and a powered USB port. Code to be executed would be ...
