Search found 51 matches

by daftmike
Mon Mar 01, 2010 2:51 pm
Forum: 1990's Gaming
Topic: Resistors
Replies: 16
Views: 6873

Re: Resistors

Ideally you'd use a high precision resistor *like this* to give exactly 3.3V.
by daftmike
Sun Nov 29, 2009 12:57 pm
Forum: 1990's Gaming
Topic: The Dreamcatcher...Dream Again!!
Replies: 34
Views: 17543

Re: The Dreamcatcher...Dream Again!!

Of course you're right to check the numbers for yourself, it's because not everyone does that misinformation gets spread around.

I just wanted to point out you'd get a longer battery life running the dc from 7.4V, I think we just got our wires crossed a bit. :wink:
by daftmike
Sun Nov 29, 2009 11:35 am
Forum: 1990's Gaming
Topic: Possible low battery indicator
Replies: 6
Views: 3625

Re: Possible low battery indicator

I made a guide for a low battery indicator, it can be made with only a few components and the mk2 version will work for any battery type, you might find it useful.
http://forums.benheck.com/viewtopic.php ... 71#p376071
by daftmike
Sun Nov 29, 2009 10:56 am
Forum: 1990's Gaming
Topic: The Dreamcatcher...Dream Again!!
Replies: 34
Views: 17543

Re: The Dreamcatcher...Dream Again!!

never tested the. Dreamcast at 7.4v. But as I found out with the Gqmecube the watts were the same at all voltages. Wouldn't suprise me to find the Dreamcast is the same which would make using lower voltage a moot point.
Also doesn't more current equal more heat? I couldn't have been more clear in ...
by daftmike
Sun Nov 29, 2009 10:14 am
Forum: 1990's Gaming
Topic: The Dreamcatcher...Dream Again!!
Replies: 34
Views: 17543

Re: The Dreamcatcher...Dream Again!!

I don't agree that keeping things simple is better, if people learned the difference between current and power no-one would think a 37Wh battery(7.4*5) had a higher capacity than a 74Wh battery(14.8*5).

However the point made earlier was about the dreamcast, you can power it from 12V with a pico ...
by daftmike
Sun Nov 29, 2009 9:15 am
Forum: 1990's Gaming
Topic: The Dreamcatcher...Dream Again!!
Replies: 34
Views: 17543

Re: The Dreamcatcher...Dream Again!!


A system running on less voltage consumes more power.
Current is measured in Amps, Power in Watts, current != power. The gamecube is a bit of an exception because it uses a complex switching reg, but your own numbers show it uses the same power at 7.4V as at 12V (~1% difference).

For consoles ...
by daftmike
Sun Nov 29, 2009 7:15 am
Forum: 1990's Gaming
Topic: The Dreamcatcher...Dream Again!!
Replies: 34
Views: 17543

Re: The Dreamcatcher...Dream Again!!


yeah, according to bacteria(portablizer(made a bunch of portables so far) who is finishing his dcp up, will be done soon) and daftmike, you can run it off 7.4v and will somehow use LESS power !(uses less current at 7.4v than you think it would)

No that is not correct. 7.4v will ALWAYS draw more ...
by daftmike
Thu Sep 17, 2009 11:19 am
Forum: Portable Screen Hacking
Topic: PSOne Screen - EL backlight instead of LED Mod?
Replies: 11
Views: 6697

Re: PSOne Screen - EL backlight instead of LED Mod?

Unfortunately even if you could stack el sheets together you would be wasting your time.

You might have missed my point when I said that only about 5% of the light produced by the backlight will make it out the front to light the screen.

A 120cd/m^2 backlight will mean a 6cd/m^2 screen brightness.
by daftmike
Mon Sep 14, 2009 3:39 pm
Forum: Portable Screen Hacking
Topic: PSOne Screen - EL backlight instead of LED Mod?
Replies: 11
Views: 6697

Re: PSOne Screen - EL backlight instead of LED Mod?

Jason wrote:I'm thinking of getting some surface mount LEDs and mounting them to a strip of PC board
That's probably the best way of doing it, I did something like that in this thread.
by daftmike
Mon Sep 14, 2009 8:46 am
Forum: Portable Screen Hacking
Topic: PSOne Screen - EL backlight instead of LED Mod?
Replies: 11
Views: 6697

Re: PSOne Screen - EL backlight instead of LED Mod?

I looked into this a while ago and EL panels are not suitable for a psone screen backlight. I couldn't find reliable info on power consumption but it didn't matter as they are an order of magnitude too dim to be useful here.

That EL panel has 120cd/m^2, in a colour tft screen about 4-5% of that ...
by daftmike
Fri Jul 10, 2009 5:40 am
Forum: Batteries
Topic: daftmike Low Battery Indicator
Replies: 1
Views: 18656

daftmike Low Battery Indicator

Here is a small circuit I made for a low battery indicator. I posted it on the other site and ended up making a guide of sorts, hopefully some of you guys find it useful.

http://img9.imageshack.us/img9/6610/21671401.jpg

The green led(led1) is the power indicator, it is on as long as the circuit ...
by daftmike
Tue May 19, 2009 8:06 pm
Forum: Nintendo 64
Topic: Direct Cartridge Slot Relocation Pinout
Replies: 16
Views: 48502

Re: Direct Cartridge Slot Relocation Pinout

Since we only disagree on three pins it must just be down to the differences between hardware revisions.

As it turns out i don't have a board younger than a NUS-CPU-03 so I can't comment on your changes other than to say that my original pinout is correct at least for the NTSC CPU-03 and PAL CPU(P ...
by daftmike
Tue May 19, 2009 4:42 am
Forum: Nintendo 64
Topic: Direct Cartridge Slot Relocation Pinout
Replies: 16
Views: 48502

Re: Direct Cartridge Slot Relocation Pinout

Interesting, are you sure your soldering is accurate? have you got it working using a different pinout?

I only say this because i am confident my pinout is 100% correct and that it will work for all n64s.
by daftmike
Thu May 14, 2009 6:02 pm
Forum: Nintendo 64
Topic: Direct Cartridge Slot Relocation Pinout
Replies: 16
Views: 48502

Re: Direct Cartridge Slot Relocation Pinout

The audio signals coming from the cart slot will likely need to be fed into a pre-amp of some kind before output, there is one on the board, chip U2 'AMP-NUS'
I may have to trim this part of the board in my portable however, so i made my own amp and took the signals straight from the cart slot ...
by daftmike
Fri May 08, 2009 12:27 pm
Forum: Reference (We need more submissions!)
Topic: Reference Standard Sprites
Replies: 35
Views: 85245

Re: Reference Standard Sprites

I made a rough pinout of the cart slot in this post