I know this is a bit late, but I'd like to know if you got it working... perhaps, if you could, you could try using Kirby's Adventure as well, and trying that out? It used the MMC5 too, so it may just be an incompatibility with that chip, for whatever reason.
In fact, Kirby's Adventure was the ...
Search found 4 matches
- Fri Nov 26, 2004 1:22 pm
- Forum: 1980's Gaming
- Topic: SuperJoy III/CastleVania 3 issues
- Replies: 26
- Views: 13667
- Fri Nov 19, 2004 7:08 pm
- Forum: 1980's Gaming
- Topic: SuperJoy III/CastleVania 3 issues
- Replies: 26
- Views: 13667
- Thu Nov 18, 2004 6:30 pm
- Forum: 1980's Gaming
- Topic: SuperJoy III/CastleVania 3 issues
- Replies: 26
- Views: 13667
- Thu Nov 18, 2004 6:17 pm
- Forum: 1980's Gaming
- Topic: SuperJoy III/CastleVania 3 issues
- Replies: 26
- Views: 13667
SuperJoy III/CastleVania 3 issues
Hello there. I'm having an issue, and am looking for possible answers.
I purchased one of those "SuperJoy Turbo Mech Power Player Controller Player Player III" units a while back, hacked it to ribbons, threw a capacitor on there to kill the "crappy image" problem, attached a 72pin-to-60pin adaptor ...
I purchased one of those "SuperJoy Turbo Mech Power Player Controller Player Player III" units a while back, hacked it to ribbons, threw a capacitor on there to kill the "crappy image" problem, attached a 72pin-to-60pin adaptor ...