I got a Radica Genesis today

Want to just shoot the breeze? Forum 42 is the place!

Moderator: Moderators

scherzo
Posts: 481
Joined: Wed Aug 04, 2004 10:18 am
Location: Chicago, IL
Contact:

I got a Radica Genesis today

Post by scherzo »

It seems like a quality product for the money. Of course, I didn't buy it so I can play the games inside of it. I bought it so I can dismantle it and see if there's any possibility of using the hardware for a portable. However, I've never made a portable in my life and I have a faint grasp of electronics. So I was hoping if anyone here has a Radica and did any fiddling with it.

I opened it up. I see the Genesis on a chip. On the same side of the board is what appears to be the ROM. It has a sticker on it that reads "L121 32M (chinese characters) E5F0 L 03-6-04". Probably a capacity of 32 MB.

I'm curious if the menu system is implemented via a genesis binary or through something lower.

It also looks like the memory could be desoldered and removed. But do the pins coincide to the pins on a genesis cart.

I haven't a clue. The internals are so incredibly small though. It would be sweet if this could be used to make a new portable Genesis.

Yes, the nomad exists. But they are fairly rare and this Radica thing surely draws less power.
Image
Sparkfist
Forum Administrator
Posts: 6754
Joined: Tue Apr 20, 2004 7:12 am
Location: Michigan

Post by Sparkfist »

From what I've seen (pics) the internal rom is connected with the same number of leads the carts and cart slot have in the standard genesis. So if you have the plastic part you could possibly wire the leads to it and it would read the carts. The whole menu thing is likely apart of the rom and not the system's hardware.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too

I am a geek.
scherzo
Posts: 481
Joined: Wed Aug 04, 2004 10:18 am
Location: Chicago, IL
Contact:

Post by scherzo »

Well, I have a Genesis 2 lying around and wouldn't mind sacrificing it for the sake of experimentation. I can get the cart connector from there.

I counted my Golden Axe cart to have 64 pins and the memory on the Radica board to have 44. I'm going to open up the cart to see if there are 20 dead-end pins. If so, I'll give it a try.

...

OK, my Golden Axe has 22 dead-end pins, which puts it's true count to 42, 2 SHORT of the Radica ROM. Time to open some other carts...

...

Altered Beast has 22 dead also, but Eco - Tides of Time has 20! It has 44 used pins, just like the Radica ROM. I guess I found my test subject.

Now, if any of you knows of a good site about soldering, I could really use it. I've successfully done soldering before, but not on anything as small scale as today's electronics. The last time I tried soldering new age stuff, I totally screwed up a PS2 (mod chip). That ROM is smaller than my thumb.
Image
xxxeagle
Posts: 951
Joined: Tue Jul 20, 2004 6:37 pm
Location: In my house on my parents new computer. :)
Contact:

Post by xxxeagle »

I just searched google and if found a pretty good soldering guide this http://www.aaroncake.net/electronics/solder.htm should help you soldering is really easy once you get the hang of it. I picked it up after soldering two boards.
dragonhead
Posts: 952
Joined: Sun Apr 04, 2004 4:28 pm
Location: NH, USA

Post by dragonhead »

hey, aaron's site, i know that guy.


and good luck on the gen
scherzo
Posts: 481
Joined: Wed Aug 04, 2004 10:18 am
Location: Chicago, IL
Contact:

Post by scherzo »

Well, I managed to desolder the cartridge connector from my Genesis 2. I was also able to remove the ROM board in the Radica. Now I was wondering if anyone had some good ideas about how to match up the 44 pins on the Radica with the 44 active pins on my Eco cart. I would hate trial and error. That's a lot of possibilities!

I could also use some soldering tips. Kind of basic stuff but the tutorials I've found on the internet didn't touch on this. How do I prevent the board from moving in a table top environment. Should I buy some kind of clamp that I can attach to my table? What kind? Also, when soldering a wire to a point on the board that doesn't have a hole allowing me to bend the wire a little, how do I hold the iron, the solder, and the wire all at the same time? I feel kind of retarded that I haven't figured it out, but every time I've attempted soldering in my life, it's been a problem and I've made many cold joints because of it.
Image
vb_master
Moderator
Posts: 4793
Joined: Tue Jun 08, 2004 9:52 pm

Post by vb_master »

Use duct tape to stop it from moving.

I would assume that pin one on the chip = pin one of the cartridge.

To solder a wire directly to the board, put some solder down first on the pad, and add the wire after a nice glob of solder is down.
scherzo
Posts: 481
Joined: Wed Aug 04, 2004 10:18 am
Location: Chicago, IL
Contact:

Post by scherzo »

Thanks.

About the pins. A genesis cart actually has 64 pins, 44 of which are used. The 20 unused pins are not all the ones after pin 44. They are in a few groups on the B side. That's why I have the problem of matching them up. I have a breadboard with enough slots to test with. I might just have to resort to trial and error. *sigh*
Image
Sparkfist
Forum Administrator
Posts: 6754
Joined: Tue Apr 20, 2004 7:12 am
Location: Michigan

Post by Sparkfist »

Or go to http://www.gamesx.com/cartouts/gennycart.htm and look at the pinout guide they have for the genesis. It looked like at least 5 pins they dont have a clue what their for. It should help none the less.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too

I am a geek.
scherzo
Posts: 481
Joined: Wed Aug 04, 2004 10:18 am
Location: Chicago, IL
Contact:

Post by scherzo »

Thanks a lot. That pinout should come in handy. I'm just going to go 1 to 1, skipping the unused pins and hope it works out. The only other problem is that the contacts for the ROM are very small and close together. It'll be difficult to solder the wires without jumping pins and still having solid connections. This'll be a good practice for more desoldering, I'm sure.

If I mess this up, I'll just move on to a SNES portable.
Image
vb_master
Moderator
Posts: 4793
Joined: Tue Jun 08, 2004 9:52 pm

Post by vb_master »

Could you scan the board for us, top and bottom?
scherzo
Posts: 481
Joined: Wed Aug 04, 2004 10:18 am
Location: Chicago, IL
Contact:

Post by scherzo »

Well, I just scanned it but the board came out very blurry because the capacitors and stuff keep the board from being against the glass of the scanner. I'll have to take a photo with my old Cannon, get that developed, and scan that.
Image
Sparkfist
Forum Administrator
Posts: 6754
Joined: Tue Apr 20, 2004 7:12 am
Location: Michigan

Post by Sparkfist »

If your worries about the connections coming lose or something like that, just grab the trusty hot glue gun and use it to secure the solder points.

Good luck.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too

I am a geek.
scherzo
Posts: 481
Joined: Wed Aug 04, 2004 10:18 am
Location: Chicago, IL
Contact:

Post by scherzo »

Ah, hot glue. So that's what that goop is on some of those wire connections, like the ones for the controller. Is hot glue easily removable?
Image
Sparkfist
Forum Administrator
Posts: 6754
Joined: Tue Apr 20, 2004 7:12 am
Location: Michigan

Post by Sparkfist »

Well you can tare it off with some effort, or in your case with the radica use a knive and pliers to remove sections of it (incase you mess up). Its really tough to argure the advantage of hot glue, electral tape is a close second, and sorry but duct tape has its limits in this area.
vskid wrote:Nerd = likes school, does all their homework, dies if they don't get 100% on every assignment
Geek = likes technology, dies if the power goes out and his UPS dies too

I am a geek.
Post Reply