N64 testing game

Includes but not limited to: SNES, Genesis, Sega CD, PlayStation 1, Nintendo 64, Dreamcast, Game Gear and I guess the Virtual Boy.

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thewise1
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N64 testing game

Post by thewise1 »

I was thinking to day about when testing an n64p, you need a few games to test some settings. This can be annoying and you can miss something. For example, I didn't even notice the expansion pak wasn't working on the starlight 64 until after I build it.

So then take benhecks xbox 360 control testing indicator that he built for IW. What if we made one of these in rom form. Now that the neo64 is out, we could use it to test n64Ps. Now testing would be rare since not a lot of us have one, but for those of us who do have some way of putting the rom on the n64p it would be pretty useful.


The program in question would be pretty simple as far as a game goes. It just has to test the 14 standard buttons, joystick, and if there is an expansion pak inserted. And maybe a memory pak and rumble pak tester plus a few bells and whistles. (like up time or something)

Here's something I think would be look good.
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And maybe an alternative to this would be a rom that runs the n64 at max load so we can test the most power it draws and heat it produces. Although we could probably just run perfect dark with max bots or something.

I'd like to make it myself but I don't know the first thing about coding or programming.

So what do you guys think? It might not be worth it now because neo64's are expensive, but marshall still has his emulator on the way. Do you thinks it's worth it to make?
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stuntpenguin007
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Re: N64 testing game

Post by stuntpenguin007 »

You could probably whip something up like this in r4000 assembly and run it with a gameshark. I'll post links in a minute...

This was done with the nes emulator neon64 I believe. You put in a gameshark with the parallel port, and hook it up to your computer. Then you have complete access to the ram with the program gscc. I'm pretty sure its super mario 64 that was used... but anyways the game is exploited, and the program written in r4000 assembly is "injected" into the ram.

edit: This site should be useful - http://www.hcs64.com/n64info.html" onclick="window.open(this.href);return false;

Also in in the source code for neon64, control.inc has half the code for an n64 controller debug program.
Last edited by stuntpenguin007 on Wed Feb 17, 2010 8:42 pm, edited 3 times in total.
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mako321
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Re: N64 testing game

Post by mako321 »

maybe marshallh can help.
thewise1
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Re: N64 testing game

Post by thewise1 »

A couple more features I was thinking of was it played maybe a song and pulsed the rumble so you know it's working. Or maybe played the rumble along with the music. The song would be to test volume control.
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ChaoBreeder
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Re: N64 testing game

Post by ChaoBreeder »

This is a really good idea.
Unnamed N64 Portable...Or GameCube still deciding~
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stuntpenguin007
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Re: N64 testing game

Post by stuntpenguin007 »

http://www.youtube.com/watch?v=cnohHCJbD8E" onclick="window.open(this.href);return false;

Need I say more?
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