While an interesting theory , your example is flawed.
If you used tools to actually develop a game that was the exact same as say Quake 3 , then your analogy would work.
Well an example to complement your idea would be:
I use tools to turn many random files (nzb, .rar, .zip, .r01....r88) into the exact same as say Quake 3.
Exactly, it's not fair to say that building a car is the same as developing a game. The development of the game equates to the engineering involved in designing the car, not the build process. Ken did not engineer his design from the ground up, he built his car from the spec that was already engineered by Lambo. Most pirated files are not packaged in their original form, and thus, at the point of transfer have no real value or usefulness what soever. You see decompressing the files is the equivalent of building the car. The materials and specs (in the case of the car being aluminum and measurements, and in the case of the files, the computer and the compressed file) are two pieces of the puzzle the third piece is the labor that brings the two together. The only difference between the two is that the labor is manual in the car scenario, and automated in the case of the files. Computer aided metal shaping tools could have easily been used for the car too if he had so chosen to do it that way. Either way the end product is the same.
And before someone says: "Well that guy had to buy the parts..etc, etc." I will say that I needed to pay for the apps to obtain those files and pay a monthly fee to obtain the parts of the files to create the certain file i want.
Confusing? I thought so...
Let me put this into perspective:
$1800/One time Computer Purchase
$20/year Newsleecher Purchase
$21/One time WinRAR Purchase
$60/month to Access the Internet (Fastest Package)
$15/month to Download Unlimited Files (Usenet)
$0.18/per CD-R Media (Average)
$0.25/per DVD-R Media (Average)
$0.95/per DVD+R DL Media (Average)
So all of that adds up after some amount of time. I'm sure most of you can see why that can justify the purpose of pirating for personal use.
Although I agree with XPC, you're turning this into the baised arguement it started off as.
Realistically:
Computer: $500 (Admit it, we all re-use the monitor and parts like hard drives)
Newsleecher Purchase: Free from a torrent.
WinRAR: Nobody pays for WinRAR...
Internet Access: $60/month.
Usenet: $15/month.
Kurt_ wrote:Computer: $500 (Admit it, we all re-use the monitor and parts like hard drives)
Um, I don't. My computer really did cost $1800 when I bought it (Well my Dad, it was my birthday present), and my Macbook also cost $1800 when I bought it (Took a whole summer to get it).
Harshboy wrote:I will say that I needed to pay for the apps to obtain those files and pay a monthly fee to obtain the parts of the files to create the certain file i want.
You make the process sound as intricate as heart surgery.
EDIT:
Harshboy wrote:I use tools to turn many random files (nzb, .rar, .zip, .r01....r88) into the exact same as say Quake 3.
Unless I'm not catching some sort of sarcasm, your example infuriates me to the point that I can't even explain why it does.
Bass Creator wrote:mkay ill keep that in mind...
JK pirating isnt that bad :/
why do you even care?
I know right...so I'm dirt and I'm killing the gaming industry?
Why should I care about that? I can live with the games I currently have for the rest of my life. I haven't even beaten like 25% of the games I have laying around.
Rekarp wrote:No matter what you tell yourself if you pirate software you are dirt and killing the gaming industry. Nuff said.
There is a reason why software costs what it does. Developing a game or program costs money. Lots and lots of money.
I do feel that games are much less justifiable than say a $600 copy of Sony Vegas Pro 8.0, which clearly did not cost close to the relative amount of developing a game. I need a powerful video editor for my movies, and with the cost of cameras equipment, and props, there's not room in my budget for a ridiculously overpriced piece of software.
BTW: I pirated Half Life 2 back a few years ago, and loved it so much that I did buy it, then I bought it again when I got the Orange Box. So yes, some people do pirate to try a game out before they buy. I pirated Doom 3 and never even tried to beat it because it was a crappy game. I was so glad that I didn't spend my hard earned money on that game.
Last edited by XPCportables on Sun Nov 16, 2008 9:08 am, edited 1 time in total.
If you were to buy a game you would buy it from a store and the store buys them from the designers and developers so were not cheating not the game developers, were cheating the stores which deserve it really for taking all the sales from local stores and causing them to close.
But really on the topic of pirating, when people have started there's nothing thats gonna make them stop, I'm the same as Harshboy why should I pay £800 for photoshop When I use it personally and not very often.
Rekarp wrote:No matter what you tell yourself if you pirate software you are dirt and killing the gaming industry. Nuff said.
There is a reason why software costs what it does. Developing a game or program costs money. Lots and lots of money.
What if the game you are pirating is NOT released in your country? There are some developers that develop games for their own country but not release it somewhere else.
No matter what you tell yourself if you pirate software you are dirt and killing the gaming industry. Nuff said.
hypocrite, you know what im talking about too.
[19:54] Triton 199B: accusing people of piracy and calling them dirt while you torrent the next episode of the anime oyu are pirating
[19:54] Triton 199B: is crap
[19:54] Triton 199B: you*
[19:55] lnghrnengineer: I never mention movies, tv, or music
[19:55] lnghrnengineer: just software and games
[19:55] Triton 199B: its still piracy and stealing from an industry
[19:56] lnghrnengineer: industry as in gaming industry. The gaming industry wouldn't give a dam about bleach