Gamecube portable project worklog.

Includes PS2, Xbox 1, GameCube (but not the Phantom Game Console)

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Nintendott
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Re: Gamecube portable project worklog.

Post by Nintendott »

Thank you guys!
i ordered 1 for free. :D :D :D

Now, to make my PAL screen run in 60hz, i have to mod the screen.

But i need a 200uF 10V capasitor to do that.
But i can`t find it on the net. :cry: :wtf: :cry:
Last edited by Nintendott on Thu Jul 30, 2009 4:59 pm, edited 1 time in total.
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kasar
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Re: Gamecube portable project worklog.

Post by kasar »

Nintendott wrote:Now, to make my PAL screen run in 60hz, i have to mod the screen.
But i need a 200uF 10V capasitor to do that.
a PAL screen modded to accept 60hz with just one 200uF 10V cap?

can u tell me more about that subject?

screen model?

diagrams?

it sounds weird, and I doubt it will be as easy to put a cap on it, btw, I have to admit I also have a problem on my portable with 60hz signal games, so I will be glad if I can also fix my problem :)
Nintendott
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Re: Gamecube portable project worklog.

Post by Nintendott »

http://forums.benheck.com/viewtopic.php?f=8&t=20158" onclick="window.open(this.href);return false;

This will make the screen accept S-video, but it will also make it unable to use RCA.

i have a PAL screen and a NTSC cube.

One more thing, if you can find a site that sell that thing, can you send me the link?.
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kasar
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Re: Gamecube portable project worklog.

Post by kasar »

btw, that is for PSONE screen

so It will not work for my old and crappy screen ^^

ty anyway, about your project, nice job but more pics about the progress are missing hehe
Zeturi
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Re: Gamecube portable project worklog.

Post by Zeturi »

You can probably order them from ebay, but I desoldered some out of my digital alarm clock.
If you're getting 404'd when trying to use the links in stickies, try this tutorial to find that juicy info.
Nintendott
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Re: Gamecube portable project worklog.

Post by Nintendott »

i found some here, but can they be used ?

http://cgi.ebay.com/CAPACITORS-220-uf-a ... .m20.l1116" onclick="window.open(this.href);return false;
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kasar
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Re: Gamecube portable project worklog.

Post by kasar »

Nintendott wrote:i found some here, but can they be used ?

http://cgi.ebay.com/CAPACITORS-220-uf-a ... .m20.l1116" onclick="window.open(this.href);return false;

why not? :)

if you cant get it locally, give it a try ;)
Nintendott
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Re: Gamecube portable project worklog.

Post by Nintendott »

No, chanse in Norway. :wtf: :wtf: :wtf:
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Nintendott
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Re: Gamecube portable project worklog.

Post by Nintendott »

the 10 pins that is Grounded in the disk drive to GC MOBO.
Can they be bridged? :? :?
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kasar
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Re: Gamecube portable project worklog.

Post by kasar »

Nintendott wrote:the 10 pins that is Grounded in the disk drive to GC MOBO.
Can they be bridged? :? :?

if it is common ground (most probably them will be) you can bridge them, but if you are not fully sure, try wire all.
Nintendott
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Re: Gamecube portable project worklog.

Post by Nintendott »

i will. :D
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Nintendott
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Re: Gamecube portable project worklog.

Post by Nintendott »

i got some new wires now thas is one half of a millimeter. 0,5mm
They are much better than the second smallest ones that is 1-2mm.

Finaly i CAN solder the Disk drive. :D

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Nintendott
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Re: Gamecube portable project worklog.

Post by Nintendott »

YAY!
I got the chip from texas instruments.
But.... Im not totaly sure how to use it. :? :( :?


Do you?

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dragonhead
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Re: Gamecube portable project worklog.

Post by dragonhead »

V-in ground V-out
Nintendott
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Re: Gamecube portable project worklog.

Post by Nintendott »

How sould this be done?

i don`t understand V out and V inn. Sorry.

Plus or Minus?

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