memory serves me right i can get close to that size with an snes mini! probably thinner not counthing the cartslot! size would be about the size of a snes cart (bit thicker) plus about a half inch taller!
It's my goal to beat his thickness, as stated in some other thread. I'm using a mini, with Li-Po batteries. I hope to make it (excluding the assortment of thigns near the cart slot) 1 inch. A hard goal, but hopefully doable.
if i really work at this i could get it to the thickness of 2 snes carts stacked plus half an inch taller, thats including the actual game attached mind ya and not including a battery, actually if i can really cut the sucker down i might try something REALLY interesting. just fyi I REALLY NEED A HIPGEAR OR SIMILAR SMALL LCD CHEAP!
edit: actually my idea, while probably possible, if done by me would likely lead to the death of my snes mini, anyone want to trade the snes part of the famicom twin for a mini snes?
Last edited by Triton on Tue Feb 13, 2007 9:58 pm, edited 1 time in total.
sammy wrote:Mario RPG? That's the first game I tried with my FC Twin. At first it didn't work. Then it worked but all of my savefiles where gone (nooooooooooooooooooooooooooo). Then I tried it again and it didn't work for like ten times. So I tried it on my normal NTSC snes. It worked. I then tried it again on my FC Twin and it worked. Reset, didn't work...
I don't know what is up whit that game but it looks like the hardware isn't fully SA-1 compatible.
Anyway, this device is not 100% compatible. That's for sure.
Are you using a pal fc twin? I just tried my Mario RPG and it works flawless. Ive got all NTSC stuff. Kirbys Dream Land 3 works as well, which is also SA-1. Now the SA-1 contains basically another 65816 processor which works together with the snes 65816. If you try using it in a pal system at 50hz, sync issues may occur from what i understand.
sammy wrote:Mario RPG? That's the first game I tried with my FC Twin. At first it didn't work. Then it worked but all of my savefiles where gone (nooooooooooooooooooooooooooo). Then I tried it again and it didn't work for like ten times. So I tried it on my normal NTSC snes. It worked. I then tried it again on my FC Twin and it worked. Reset, didn't work...
I don't know what is up whit that game but it looks like the hardware isn't fully SA-1 compatible.
Anyway, this device is not 100% compatible. That's for sure.
Are you using a pal fc twin? I just tried my Mario RPG and it works flawless. Ive got all NTSC stuff. Kirbys Dream Land 3 works as well, which is also SA-1. Now the SA-1 contains basically another 65816 processor which works together with the snes 65816. If you try using it in a pal system at 50hz, sync issues may occur from what i understand.
I don't think there's a pal FC twin (maybe a Japanese pal but dunno). Anyway I'm using a NTSC FC Twin with the NTSC version of Super Mario RPG and it doens't work correctly. The Mario Kart I used is PAL, which led to glitches.
Sorry for jacking your thread TurboTax. Sammy, maybe we can make a new thread for FC Twin compatability. Your Mario RPG may be a newer version with better anti-piracy/region lockout implemented.
grahf wrote:Sorry for jacking your thread TurboTax. Sammy, maybe we can make a new thread for FC Twin compatability. Your Mario RPG may be a newer version with better anti-piracy/region lockout implemented.
all my gamesave data got erased also i dunno what the deal is but i dont think it was a dead battery