PS1 Screen Schematics

If you're making a portable you probably need something to watch it on. (Unless you want to guess what's happening in the game, but I wouldn't advise that) Anyway, this forum is your "Hacking a pocket TV/screen" one-stop solution. Share your experiences and knowledge here.

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Super Mulletman
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PS1 Screen Schematics

Post by Super Mulletman »

Has anyone been able to get a hold of schematics for one? Not pinouts, I mean some actual, component-included ones. I burnt out B13 on the board (though due to its position on the board all I can see it being is an anti-transient capacitor or a diode, possibly a resistor) and I can still use the screen, but I'd rather be on the safe side and replace it.

People here use this model a lot, and I was just hoping some one might have them.
Erlex
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Re: PS1 Screen Schematics

Post by Erlex »

Where is B13? Someone who has a working PSone screen could measure the component's value and let you know what you would need to replace it with.
Super Mulletman
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Re: PS1 Screen Schematics

Post by Super Mulletman »

It's on the back of the board, near the upper left-hand corner. Rather isolated. But the problem is I think it's a capacitor, which you need a special instrument to measure the value of.
JAY
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Re: PS1 Screen Schematics

Post by JAY »

Most of the better multimeters are able to measure capacitance. However, measuring the values of components while they are still in the circuit is not a reliable way to determine their value. If there are multiple paths that connect the + probe to the - probe, the measurement will be the single-path equivalent of that multi-path configuration, rather than just the single path on which the probes are placed. For example, if that component is a capacitor, and it is in parallel with another capacitor, then your measurement across that single capacitor will return as C1 + C2, even though you intended to only measure C1.
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