Gameport

Trying to get homebrew running on your PSP? Want to add a screen light to your Game Boy? Trying to figure out how to work your GP2X? By popular demand, discuss it in here! (This forum is for pre-built handhelds, NOT custom made portables!)

Moderator: Moderators

Post Reply
vskid
Senior Member
Posts: 6314
Joined: Fri Mar 25, 2005 8:25 am
Steam ID: vskid3

Post by vskid »

Gameport site wrote:The final case will look different, it will actually fold like a DS
Now thats interesting...
Image
HotDog-Cart
Portablizer
Posts: 3804
Joined: Sat Jul 16, 2005 12:07 pm
PSN Username: Lythinca
Steam ID: scythe_king
Location: Your IP Address, Connecting...
Contact:

Post by HotDog-Cart »

I still don't understand on how this will be LEGAL. Downloading roms to put on this thing, is illegal.

:S Will gameport license roms, that we must pay extra for?
Image
Reaperman@home
Posts: 1056
Joined: Tue Jun 14, 2005 11:19 am
Location: New Orleans, LA
Contact:

Post by Reaperman@home »

HotDog-Cart wrote:I still don't understand on how this will be LEGAL. Downloading roms to put on this thing, is illegal.

:S Will gameport license roms, that we must pay extra for?
you're pretty hung up on that minor detail.

If I had to guess, like most emulators, gameport won't supply the full line of retro roms for it at all--and don't forget about the retro system bios's (on complex systems), it probably won't be supplying them either. There may be a couple 'freebies' packed on a CD but I'm guessing it will mostly be a do-it-yourself affair.

there is a method of licensing by serial number on the gameport site which describes how it would be possible to license things directly to the unit, but with a device all about retrogaming, that will be its main draw. I imagine licensing would be all about 'new' retro software, and we're expected to handle the standard old retro on our own.

totally guessing, but there will be a lot of illegality--on our end. Even if we own a copy of the game, it's debatable whether or not we also have the legal ability to play it on compatible hardware, especially on a very different platform than the original. Even with the legal issues stuck on the user, it wouldn't surprise me if nintendo decided to come down on gameport like stink on rice with lawsuit after lawsuit and even if they didn't stick, they still cost money to fight.
Last edited by Reaperman@home on Sat Jun 02, 2007 2:42 pm, edited 1 time in total.
vskid
Senior Member
Posts: 6314
Joined: Fri Mar 25, 2005 8:25 am
Steam ID: vskid3

Post by vskid »

Just don't get caught, thats the simplest answer to copyright stuff. If you do get caught, pop the SD card out and snap it in half, eliminates the evidence (as long as they aren't on your computer, too).
Image
tom61
Senior Member
Posts: 1517
Joined: Fri Mar 25, 2005 6:51 pm

Post by tom61 »

gameport wrote: The case Ben did was rushed for a TV appearance, it is currently being redone; Ben has come up with a very nice design which is totally different from the original one. When it is ready, he will post about it.
What is this TV appearence? I'd certainly would like to see it.

In the meantime, the gameport.tv web site was released a bit too early, it will feature more content shortly, along with the complete list of platforms and also how they do work (for machines with keyboards for example, etc).
Ah, so this was rushed for the TV showing as well?
Now, we have heard an many web sites comparisons with the GP2X; we are using a radically different architecture. Using a gate array was the only way to go for a true re-creation of the original game systems; The GP2X processes everything sequentially on a the CPU, while the GamePort's processing is mostly parallel. For example, the Atari 2600 is run with a 8x clock divider for the video and 16x divider for the CPU (1.79Mhz), which would be impossible on a machine like the GP2X, clock frequency means nothing with our architecture. Now, the GamePort is not meant to run a complex OS, etc and in that respect the GP2X will be much better; but for classic consoles, we wouldn't be releasing the gameport if it had a real competitor.
Once the site gets revamped, I'm pretty sure that the allegations of it being the same as a GP2X in design will disappear. It was just the lack of data that lead to rumors that it was based on an ARM processor/SoC.
Reaperman@home
Posts: 1056
Joined: Tue Jun 14, 2005 11:19 am
Location: New Orleans, LA
Contact:

Post by Reaperman@home »

vskid wrote:Just don't get caught, thats the simplest answer to copyright stuff. If you do get caught, pop the SD card out and snap it in half, eliminates the evidence (as long as they aren't on your computer, too).
breaking the SD card does very little as far as destroying evidence goes.
Hell, writing zeros to a magnetic drive can even be overcome by one tool I've heard about in passing.
What is this TV appearence? I'd certainly would like to see it.
then check the most recent post on the mainpage of the site and when the video starts talking about starwars, and how it refuses to go the heck away, click on the bottom movie on the right.
bicostp
Moderator
Posts: 10491
Joined: Mon Mar 07, 2005 5:47 pm
Steam ID: bicostp
Location: Spamalot
Contact:

Post by bicostp »

HotDog-Cart wrote:I still don't understand on how this will be LEGAL. Downloading roms to put on this thing, is illegal.
Roms are only illegal if they're owned by a company or individual that does not want the games to be freely copied. How many times do we have to tell you? :P They're going to give away homebrew games or games that have been released as public domain by their authors.

If the company that makes the Gameport is responsible for the downloaded copies of Mario people play on their hardware, then Samsung is responsible for the illegal copies of movies people make with their DVD burners.
vskid
Senior Member
Posts: 6314
Joined: Fri Mar 25, 2005 8:25 am
Steam ID: vskid3

Post by vskid »

Reaperman@home wrote:
vskid wrote:Just don't get caught, thats the simplest answer to copyright stuff. If you do get caught, pop the SD card out and snap it in half, eliminates the evidence (as long as they aren't on your computer, too).
breaking the SD card does very little as far as destroying evidence goes.
Hell, writing zeros to a magnetic drive can even be overcome by one tool I've heard about in passing.
If the flash chip is snapped in half, I highly doubt that it could be accessed. The information might still be there, but it'll be impossible to access.

As for the magnetic drives, some programs right randomly over the drive several times, removing the old signatures.
Image
Reaperman@home
Posts: 1056
Joined: Tue Jun 14, 2005 11:19 am
Location: New Orleans, LA
Contact:

Post by Reaperman@home »

I did some browsing around after gameport's post here, and stumbled across the Western Digital 65816. I wonder if they use something like that. It's got a rather nice feature set and seems to match the description of what it needs to do. (8/16-bit, very 6502 friendly, and inexpensive)

edit: nevermind. either new info is sneaking onto that page daily or I'm just not reading it as I should.
usinoh
Posts: 20
Joined: Mon Jun 19, 2006 11:46 am

Post by usinoh »

I noticed the Gameport website is down, is this project dead?
nightwheel
Senior Member
Posts: 2018
Joined: Mon Mar 19, 2007 11:49 am
PSN Username: nightwheel
360 GamerTag: nightwheel94
Steam ID: nightwheel
Location: Kentucky, We are KFC
Contact:

Post by nightwheel »

It's probly going thro a BIG Update. A compleat site Overhual
Image

Who knows if the Namco Portable will ever become a reality? :P
Reaperman@home
Posts: 1056
Joined: Tue Jun 14, 2005 11:19 am
Location: New Orleans, LA
Contact:

Post by Reaperman@home »

I try to hit it every day, but it's been down since yesturday. I hope this possible "site overhaul" includes spamproofing their forum...

It was also down for a day or so, a few weeks ago.
jeroen
Senior Member
Posts: 1573
Joined: Mon Oct 10, 2005 7:42 am
Location: The Netherlands

Post by jeroen »

for the people saying that you might as well get a psp or gp-32 or something like that is wrong. this is kinda like a versatile noac.
Reaperman@home
Posts: 1056
Joined: Tue Jun 14, 2005 11:19 am
Location: New Orleans, LA
Contact:

Post by Reaperman@home »

jeroen wrote:for the people saying that you might as well get a psp or gp-32 or something like that is wrong. this is kinda like a versatile noac.
exactly. I'm not sure why there's not a huge amount of interest building for this project. This is the first time something like this has been proposed for primetime customers, and if it works as well as we're all hoping, it may suggest that all the 10+ years of progress into software-based emulation may have been going down a dead end path.
tom61
Senior Member
Posts: 1517
Joined: Fri Mar 25, 2005 6:51 pm

Post by tom61 »

Reaperman@home wrote:
jeroen wrote:for the people saying that you might as well get a psp or gp-32 or something like that is wrong. this is kinda like a versatile noac.
exactly. I'm not sure why there's not a huge amount of interest building for this project. This is the first time something like this has been proposed for primetime customers, and if it works as well as we're all hoping, it may suggest that all the 10+ years of progress into software-based emulation may have been going down a dead end path.
Multiple reasons for the shunning: 1) mis-information as to what it is (many sites posted news that it was ARM based) 2) One in the hand is worth two in the bush and 3)Artificial Happinessof choices already made.

Point 2 keeps getting re-taught to me. I constantly hear about new gadgets that promise the world, but usually end up with deep flaws and/or high price when released, pending they even get released.

Edit: I had a good video explaining the third point, but I keep finding one that makes the opposite point...
Post Reply