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 Post subject: Re: Cart emulator progress thread
PostPosted: Mon Aug 15, 2011 1:26 am 
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why bother without Expansion Pak, without Controller Pak when you can play any N64 game without N64? :lol:
If seriously, I think no. Expansion Pak is a memory card of 4 Mbytes. And there is no 4 megabytes of memory on 64drive


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 Post subject: Re: Cart emulator progress thread
PostPosted: Wed Aug 17, 2011 10:51 pm 
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Compact Flash is faster then other SD cards I think. So that's why Marshall used it.


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 Post subject: Re: Cart emulator progress thread
PostPosted: Thu Aug 18, 2011 2:59 am 
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budnespid wrote:
I've been wondering, if I tried to play say, a majoras mask rom through this, but on a system without an expansion pak, would it work? My guess would be no, but I was wondering what would happen if I tried.
For all the N64 knows, a Majora's Mask ROM on the 64drive IS the cartridge that is in your N64. In other words, expect the same exact result that running a MM cartridge without a jumper pack would give you. From what I know, the only way to expand main system RAM is through the memory expansion slot - not the cartridge slot.

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 Post subject: Re: Cart emulator progress thread
PostPosted: Sat Aug 20, 2011 2:28 am 
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spinout wrote:
the only way to expand main system RAM is through the memory expansion slot - not the cartridge slot.


Correct.

You can not extend the RAM through the cartridge connection.


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 Post subject: Cart emulator progress thread
PostPosted: Sat Aug 20, 2011 8:13 am 
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Website wrote:
What about "hi-res" texture packs?

Won't ever work in a million years. The N64 has 4 kilobytes of texture memory, this is a hardware limitation. No way to get around it.

What if we did a ram swap and used the expansion pack? I'm not planning on doing this, but I was just curious.


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 Post subject: Re: Cart emulator progress thread
PostPosted: Sat Aug 20, 2011 9:40 am 
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seanmacdonn wrote:
Website wrote:
What about "hi-res" texture packs?

Won't ever work in a million years. The N64 has 4 kilobytes of texture memory, this is a hardware limitation. No way to get around it.

What if we did a ram swap and used the expansion pack? I'm not planning on doing this, but I was just curious.


then youd ave 8kb of texture memory 4 of which would be even harder to access

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 Post subject: Re: Cart emulator progress thread
PostPosted: Sat Aug 20, 2011 10:47 am 
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blaze3927 wrote:
seanmacdonn wrote:
Website wrote:
What about "hi-res" texture packs?

Won't ever work in a million years. The N64 has 4 kilobytes of texture memory, this is a hardware limitation. No way to get around it.

What if we did a ram swap and used the expansion pack? I'm not planning on doing this, but I was just curious.


then youd ave 8kb of texture memory 4 of which would be even harder to access


Yep. It would not even be accessible because the addressing would not be existent.

It is like saying, I want to make my PlayStation 1 have 1 GB of RAM instead of the standard 2 MB. The BIOS was known to only address (or know of) a certain amount, and the CPU can only process (check the banks) so much at a time to and from RAM.

Hope I am correct :S
Please correct me if I am.

The N64 would not start, or, it would ignore the extra 4 KB of texture memory. Not to sure. Marshall will clear it up for you ^_^


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 Post subject: Re: Cart emulator progress thread
PostPosted: Thu Aug 25, 2011 3:41 pm 
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Haunted360 wrote:
Compact Flash is faster then other SD cards I think. So that's why Marshall used it.

This is not true. Its speed is about on par with SD cards, and he only used it because he thought it was faster at the time. This was to avoid having onboard RAM, which he had to add anyway because, as it turned out, CF cards were just as slow as SD.

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 Post subject: Re: Cart emulator progress thread
PostPosted: Thu Aug 25, 2011 9:19 pm 
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Basement_Modder wrote:
Haunted360 wrote:
Compact Flash is faster then other SD cards I think. So that's why Marshall used it.

This is not true. Its speed is about on par with SD cards, and he only used it because he thought it was faster at the time. This was to avoid having onboard RAM, which he had to add anyway because, as it turned out, CF cards were just as slow as SD.


ORLY?

haha. Thanks for clearing that up for me :D


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 Post subject: Re: Cart emulator progress thread
PostPosted: Mon Aug 29, 2011 3:28 pm 
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Know how soon you'll start shipping out units?

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 Post subject: Re: Cart emulator progress thread
PostPosted: Tue Aug 30, 2011 1:26 pm 
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^^I hope soon, ending this week would be the 4th week since the preorders were available.


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 Post subject: Re: Cart emulator progress thread
PostPosted: Tue Aug 30, 2011 11:40 pm 
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I am curious to know how many pre-orders he got. lol.

Marshall is probably so busy, making all the boards right now to keep up. hahaha.


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 Post subject: Re: Cart emulator progress thread
PostPosted: Mon Sep 05, 2011 7:25 pm 
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Marshall, I hope you can reply to our query soon.


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 Post subject: Re: Cart emulator progress thread
PostPosted: Wed Sep 07, 2011 8:20 pm 
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lalalalala... marshall?? I've sent you 2 e-mails already. Where art thou?


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 Post subject: Re: Cart emulator progress thread
PostPosted: Wed Sep 07, 2011 9:37 pm 
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Right here, been busy w/ school. There are a LOT of orders for this, the fab shop had to spend more time.

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