Search found 14 matches
- Mon Jan 05, 2009 6:27 am
- Forum: PC Gaming
- Topic: Project LASER (BenHeck videogame)
- Replies: 103
- Views: 50029
- Sun Jan 04, 2009 1:37 pm
- Forum: Nintendo 64
- Topic: Making N64 Games?
- Replies: 27
- Views: 69925
- Sun Jan 04, 2009 3:57 am
- Forum: Nintendo 64
- Topic: Making N64 Games?
- Replies: 27
- Views: 69925
Very well.
Sounds like you're gonna need to learn C , could possibly benefit from learning C++ , and may very well end up needing a very good understanding of MIPS Assembly . It would be a very good idea to get a C/C++ compiler for your current platform (Windows? Linux?) and a nice cushy tutorial ...
Sounds like you're gonna need to learn C , could possibly benefit from learning C++ , and may very well end up needing a very good understanding of MIPS Assembly . It would be a very good idea to get a C/C++ compiler for your current platform (Windows? Linux?) and a nice cushy tutorial ...
- Sat Jan 03, 2009 9:18 am
- Forum: PC Gaming
- Topic: Project LASER (BenHeck videogame)
- Replies: 103
- Views: 50029
- Tue Dec 30, 2008 12:13 am
- Forum: PC Gaming
- Topic: Which coding language is more valuable...
- Replies: 33
- Views: 25447
Haha, honestly? C. C++ if you're going to be ignorant enough to forget about ol' faithful. :P
Well technically, C++ is almost a perfect superset of C89, and C99 doesn't have the uptake to make its divergences from C89 significant. Hell, developers are discouraged from writing C++-incompatible C99 ...
Well technically, C++ is almost a perfect superset of C89, and C99 doesn't have the uptake to make its divergences from C89 significant. Hell, developers are discouraged from writing C++-incompatible C99 ...
- Sun Dec 28, 2008 11:35 am
- Forum: Nintendo 64
- Topic: Making N64 Games?
- Replies: 27
- Views: 69925
Time spent learning C++ won't be wasted, but you'll have a heck of a time switching back to plain C (the N64 compilers used are all based on GCC so it's never gonna happen.)
I dug up a thread in the archive of dextrose.com, where someone noted that they had managed to make PsyQ compile C++. Thread ...
I dug up a thread in the archive of dextrose.com, where someone noted that they had managed to make PsyQ compile C++. Thread ...
- Wed Dec 24, 2008 9:23 am
- Forum: Nintendo 64
- Topic: Making N64 Games?
- Replies: 27
- Views: 69925
- Mon Dec 15, 2008 3:05 am
- Forum: PC Gaming
- Topic: Collecting user data from HTML form and exporting to Excel
- Replies: 5
- Views: 8912
Howdy. I would've dropped in and provided some advice, but I haven't toured these parts in a while.
I guess what you're talking about doing has many, many possible solutions, and which avenue you choose depends on what you have available to you, and what sorts of technologies you feel comfortable ...
I guess what you're talking about doing has many, many possible solutions, and which avenue you choose depends on what you have available to you, and what sorts of technologies you feel comfortable ...
- Mon Dec 15, 2008 1:49 am
- Forum: PC Gaming
- Topic: Good tutorial for learning PHP?
- Replies: 2
- Views: 3036
- Mon Dec 15, 2008 1:23 am
- Forum: PC Gaming
- Topic: Java JFrame help
- Replies: 1
- Views: 3045
- Thu Aug 28, 2008 12:17 am
- Forum: PC Gaming
- Topic: Really good VB.net tutorial?
- Replies: 7
- Views: 10282
The interfacing itself shouldn't be hard at all; the hardware doesn't come with drivers. They're meant to be used in systems that aren't even as sophisticated as computers, so their communication protocols are quite simple. :)
Well, firstly, you should probably forget about VB.NET. VB.NET is used ...
Well, firstly, you should probably forget about VB.NET. VB.NET is used ...
- Wed Aug 27, 2008 9:59 am
- Forum: PC Gaming
- Topic: Really good VB.net tutorial?
- Replies: 7
- Views: 10282
To be honest, I've never used a VB.NET tutorial. I could C&P a list of links to resources that I've kept records of, things like interfacing with ADOX to create Access files, Cut/Copy/Paste Menu fixes, as well as libraries like DirectShowNet, SlimDX and DotNetZipLib, etc; but I was an old VB6 user ...
- Wed Aug 27, 2008 9:27 am
- Forum: PC Gaming
- Topic: Windows 32 API Assistance?
- Replies: 1
- Views: 2871
You want theForger's Win32 API Programming Tutorial. Code's in C.
Don't be deterred by the language a Win32 API tutorial/resource uses, though, the calls, constants etc are all the same.
Don't be deterred by the language a Win32 API tutorial/resource uses, though, the calls, constants etc are all the same.