the important bit is that dip switch #1 is down toward the number the rest stay up. and they taped over it like it's not supposed to be messed with or something.
I'm undecided if I'm going to trim the GC motherboard. I'll have to wait till my datamax comes in. I will trim the left side of the ...
Search found 6 matches
- Thu Jul 14, 2011 5:11 pm
- Forum: 2000's Gaming
- Topic: starting a gamecube project. Frankencube
- Replies: 5
- Views: 5636
- Mon Jul 11, 2011 1:12 am
- Forum: 2000's Gaming
- Topic: starting a gamecube project. Frankencube
- Replies: 5
- Views: 5636
Re: starting a gamecube project. Frankencube
hmmm I can't get anything to load from my wiikey.. I press the pin 29-ground disconnect and the blue light flashes on the wiikey and onscreen it says it's not a valid disk ..
if I remove the card it gives me the must restart error.
I tested continuity and have it from each pin and double checked ...
if I remove the card it gives me the must restart error.
I tested continuity and have it from each pin and double checked ...
- Thu Jun 30, 2011 10:57 pm
- Forum: 2000's Gaming
- Topic: starting a gamecube project. Frankencube
- Replies: 5
- Views: 5636
Re: starting a gamecube project. Frankencube
bump for help
I screwed up a bit and lifted some traces I really need a good close up of the motherboard on a DOL-101 around the controller ribbon connector so I can find an alternate solder point
actually it was a double screw up because I was counting left to right but I noticed on some of the ...
I screwed up a bit and lifted some traces I really need a good close up of the motherboard on a DOL-101 around the controller ribbon connector so I can find an alternate solder point
actually it was a double screw up because I was counting left to right but I noticed on some of the ...
- Sun Jun 26, 2011 12:14 am
- Forum: 2000's Gaming
- Topic: starting a gamecube project. Frankencube
- Replies: 5
- Views: 5636
starting a gamecube project. Frankencube
so I'm starting an actual portable project I'm starting out with a revision c gamecube, a wiikey, thinkpad 380 heatsink that I've eventually ground that plus shaped extension off the bottom of, a third party gamecube controller, and a intec ps2 screen (I'm going to run everything off of 11.1v dc ...
- Sat Jun 11, 2011 5:54 pm
- Forum: Miscellaneous Console & Arcade Hacking
- Topic: Neo Geo MVS run +12 direct from 3s lipoly?
- Replies: 1
- Views: 3528
Re: Neo Geo MVS run +12 direct from 3s lipoly?
nevermind... I'm just going to use a 14.8 pack made from 12 of these TENERGY-LI18500-1400-TABS Li-Ion 18500 Cylindrical Rechargeable 3.7V 1400mAh with Tabs
and one of these TENERGY-PCB-14V-6A-LEADS Protection Circuit Module ( PCB ) for 14.8V Li-Ion Battery Pack (4 cells with 6.5A limit )
should ...
and one of these TENERGY-PCB-14V-6A-LEADS Protection Circuit Module ( PCB ) for 14.8V Li-Ion Battery Pack (4 cells with 6.5A limit )
should ...
- Wed Jun 08, 2011 9:33 pm
- Forum: Miscellaneous Console & Arcade Hacking
- Topic: Neo Geo MVS run +12 direct from 3s lipoly?
- Replies: 1
- Views: 3528
Neo Geo MVS run +12 direct from 3s lipoly?
hello everybody! first time poster I've finally decided to portablize something.
I'm in the process of making a semi-portable neo geo MVS out of a mvs-1b and wonder how much voltage do you need in order to get amplified sound out of it? would a 3s lipoly have enough voltage unregulated while also ...
I'm in the process of making a semi-portable neo geo MVS out of a mvs-1b and wonder how much voltage do you need in order to get amplified sound out of it? would a 3s lipoly have enough voltage unregulated while also ...