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	<title>Comments on: Hold Flipper for Status Update 3</title>
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	<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3</link>
	<description>The Official Site of Benjamin J Heckendorn</description>
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		<title>By: shimsham</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12469</link>
		<dc:creator>shimsham</dc:creator>
		<pubDate>Wed, 17 Feb 2010 21:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12469</guid>
		<description>BP - or as he&#039;s constantly referenced to in these parts: &quot;Fort Worth&#039;s Own Bill Paxton.&quot;

The way he is revered, you&#039;d think we didn&#039;t have such luminaries as Dan Blocker, Van Cliburn, and The Toadies to take credit for.</description>
		<content:encoded><![CDATA[<p>BP &#8211; or as he&#8217;s constantly referenced to in these parts: &#8220;Fort Worth&#8217;s Own Bill Paxton.&#8221;</p>
<p>The way he is revered, you&#8217;d think we didn&#8217;t have such luminaries as Dan Blocker, Van Cliburn, and The Toadies to take credit for.</p>
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	<item>
		<title>By: Doug Keenan</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12203</link>
		<dc:creator>Doug Keenan</dc:creator>
		<pubDate>Wed, 16 Dec 2009 02:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12203</guid>
		<description>Does &quot;Trespass&quot; make an appearance anywhere?</description>
		<content:encoded><![CDATA[<p>Does &#8220;Trespass&#8221; make an appearance anywhere?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12195</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 14 Dec 2009 22:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12195</guid>
		<description>

Hello,

I&#039;m at student at UW-Madison also doing cool electronic things in Madison, if you&#039;re interested feel free to contact me by e-mail, otherwise take a look at my site:
http://www.chrismeyer.org/projects.php
If you&#039;re wondering what I do.

Thanks,


Chris</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I&#8217;m at student at UW-Madison also doing cool electronic things in Madison, if you&#8217;re interested feel free to contact me by e-mail, otherwise take a look at my site:<br />
<a href="http://www.chrismeyer.org/projects.php" rel="nofollow">http://www.chrismeyer.org/projects.php</a><br />
If you&#8217;re wondering what I do.</p>
<p>Thanks,</p>
<p>Chris</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: benheck</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12194</link>
		<dc:creator>benheck</dc:creator>
		<pubDate>Mon, 14 Dec 2009 21:36:41 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12194</guid>
		<description>Just did some math, I have 12kB left on the Propeller to finish this project (out of 32k).

That may not sound like a lot, but more than half of the compiled data are audio/video routines. The kernel itself + game modes is about 4k.

So I can probably get in 3 more game modes + light control (which I can&#039;t really program until the final board). Should be OK, but I&#039;m already optimizing whenever I can so I don&#039;t &quot;hit the wall&quot;.

Trying to reduce the audio buffers as much as I can without them &quot;breaking&quot;. 50 longs each is pushing it, 75 is better if I have the space in the end.

One thing I do is super-simple filename logging. A set of &quot;launch quotes&quot; for Aliens mode are recopied on the SD card as XA.wav, XB.wav, etc. This way the player just has to change 1 letter to select a filename, instead of a bunch of clunky &quot;if thens&quot;.

Better to waste space on the SD cards (2 gigs each) than the Propeller EEPROM.</description>
		<content:encoded><![CDATA[<p>Just did some math, I have 12kB left on the Propeller to finish this project (out of 32k).</p>
<p>That may not sound like a lot, but more than half of the compiled data are audio/video routines. The kernel itself + game modes is about 4k.</p>
<p>So I can probably get in 3 more game modes + light control (which I can&#8217;t really program until the final board). Should be OK, but I&#8217;m already optimizing whenever I can so I don&#8217;t &#8220;hit the wall&#8221;.</p>
<p>Trying to reduce the audio buffers as much as I can without them &#8220;breaking&#8221;. 50 longs each is pushing it, 75 is better if I have the space in the end.</p>
<p>One thing I do is super-simple filename logging. A set of &#8220;launch quotes&#8221; for Aliens mode are recopied on the SD card as XA.wav, XB.wav, etc. This way the player just has to change 1 letter to select a filename, instead of a bunch of clunky &#8220;if thens&#8221;.</p>
<p>Better to waste space on the SD cards (2 gigs each) than the Propeller EEPROM.</p>
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	<item>
		<title>By: ManekiNeko</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12191</link>
		<dc:creator>ManekiNeko</dc:creator>
		<pubDate>Mon, 14 Dec 2009 16:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12191</guid>
		<description>Is there a spot on the table that turns Bill Paxton into a giant turd monster, like in Weird Science?</description>
		<content:encoded><![CDATA[<p>Is there a spot on the table that turns Bill Paxton into a giant turd monster, like in Weird Science?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marc</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12187</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Sat, 12 Dec 2009 11:50:23 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12187</guid>
		<description>Pinball 4ever :-)</description>
		<content:encoded><![CDATA[<p>Pinball 4ever :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: what</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12186</link>
		<dc:creator>what</dc:creator>
		<pubDate>Sat, 12 Dec 2009 00:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12186</guid>
		<description>Looks like it&#039;s going well.</description>
		<content:encoded><![CDATA[<p>Looks like it&#8217;s going well.</p>
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	</item>
	<item>
		<title>By: Kyosho</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12180</link>
		<dc:creator>Kyosho</dc:creator>
		<pubDate>Fri, 11 Dec 2009 04:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12180</guid>
		<description>Been following this via youtube. It&#039;s a blast. Perhaps Jebus and the godlings will permit me the miracle of going to MGC and I&#039;ll get to play this thing.</description>
		<content:encoded><![CDATA[<p>Been following this via youtube. It&#8217;s a blast. Perhaps Jebus and the godlings will permit me the miracle of going to MGC and I&#8217;ll get to play this thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gus</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12178</link>
		<dc:creator>gus</dc:creator>
		<pubDate>Fri, 11 Dec 2009 01:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12178</guid>
		<description>awesome work.. but, you really suck at pinball. heh</description>
		<content:encoded><![CDATA[<p>awesome work.. but, you really suck at pinball. heh</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Metallica Man X</title>
		<link>http://benheck.com/12-10-2009/hold-flipper-for-status-update-3/comment-page-1#comment-12177</link>
		<dc:creator>Metallica Man X</dc:creator>
		<pubDate>Fri, 11 Dec 2009 00:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/?p=763#comment-12177</guid>
		<description>Awesome to see it coming together more and more. I can&#039;t wait to try it out at the MGC this year :)</description>
		<content:encoded><![CDATA[<p>Awesome to see it coming together more and more. I can&#8217;t wait to try it out at the MGC this year :)</p>
]]></content:encoded>
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