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	<title>Comments on: Benheck Podcast Episode 27</title>
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	<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27</link>
	<description>The Official Site of Benjamin J Heckendorn</description>
	<pubDate>Tue, 07 Oct 2008 10:58:47 +0000</pubDate>
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		<title>By: tehMati</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3666</link>
		<dc:creator>tehMati</dc:creator>
		<pubDate>Sun, 23 Sep 2007 20:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3666</guid>
		<description>I second Tom's post.  The release of modding tools, especially for the Elder Scrolls series and the source engine, is something that contributes years to a game's longevity, and is really one of the huge things that is keeping the PC as a strong gaming platform.  When you consider the advantages of a console (generally) in terms of stability and performance, why use a custom built rig with possible compatibility issues, which can cost much more than a console? 

Well, one of my most-played games of all time was Morrowind.  After I played through it once un-modded, I began to explore the massive community sites out there.  With mods like better bodies, better heads, and numerous others, modders would take the construction set, and turn out content that was superior to the original release, and thus, the game is granted extra playability that the downloadable content some console games offer could only dream of.

My most played multi-player game is Dystopia, a mod using the source engine, featuring competitive, team based gaming, with dual-layered maps (use of an in-game cyberspace to affect the meatspace world).  Shameless promo.  www.dystopia-game.com.  

The ability for gamers to have that much of an impact over the games that they play is one of the major draws of PC gaming.</description>
		<content:encoded><![CDATA[<p>I second Tom&#8217;s post.  The release of modding tools, especially for the Elder Scrolls series and the source engine, is something that contributes years to a game&#8217;s longevity, and is really one of the huge things that is keeping the PC as a strong gaming platform.  When you consider the advantages of a console (generally) in terms of stability and performance, why use a custom built rig with possible compatibility issues, which can cost much more than a console? </p>
<p>Well, one of my most-played games of all time was Morrowind.  After I played through it once un-modded, I began to explore the massive community sites out there.  With mods like better bodies, better heads, and numerous others, modders would take the construction set, and turn out content that was superior to the original release, and thus, the game is granted extra playability that the downloadable content some console games offer could only dream of.</p>
<p>My most played multi-player game is Dystopia, a mod using the source engine, featuring competitive, team based gaming, with dual-layered maps (use of an in-game cyberspace to affect the meatspace world).  Shameless promo.  <a href="http://www.dystopia-game.com" rel="nofollow">http://www.dystopia-game.com</a>.  </p>
<p>The ability for gamers to have that much of an impact over the games that they play is one of the major draws of PC gaming.</p>
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		<title>By: Just Tom Bower</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3509</link>
		<dc:creator>Just Tom Bower</dc:creator>
		<pubDate>Thu, 13 Sep 2007 14:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3509</guid>
		<description>Here is a topic you could use.

Why dont you talk about the uprising of modding and modders for PCs and consoles, this was going to be a topic for my first podcast but, everything is going wrong so it had to be put off (For a while).  

Great podcast anyway and the food topic sounds great.</description>
		<content:encoded><![CDATA[<p>Here is a topic you could use.</p>
<p>Why dont you talk about the uprising of modding and modders for PCs and consoles, this was going to be a topic for my first podcast but, everything is going wrong so it had to be put off (For a while).  </p>
<p>Great podcast anyway and the food topic sounds great.</p>
]]></content:encoded>
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		<title>By: dudex77</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3491</link>
		<dc:creator>dudex77</dc:creator>
		<pubDate>Sun, 09 Sep 2007 20:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3491</guid>
		<description>I actually laughed when you guys were talking about that movie you want to make at the end where Arnold would say "I had a wife once, SHES DEAD!" Good stuff.</description>
		<content:encoded><![CDATA[<p>I actually laughed when you guys were talking about that movie you want to make at the end where Arnold would say &#8220;I had a wife once, SHES DEAD!&#8221; Good stuff.</p>
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		<title>By: benheck</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3475</link>
		<dc:creator>benheck</dc:creator>
		<pubDate>Sun, 09 Sep 2007 05:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3475</guid>
		<description>Maybe we should do a Food topic for next time (especially since Jones has been on vacation and we have no topics picked) I can't speak for Jones, but I only eat about 5 different things total, not sure how interesting that is!</description>
		<content:encoded><![CDATA[<p>Maybe we should do a Food topic for next time (especially since Jones has been on vacation and we have no topics picked) I can&#8217;t speak for Jones, but I only eat about 5 different things total, not sure how interesting that is!</p>
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		<title>By: Limewater</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3431</link>
		<dc:creator>Limewater</dc:creator>
		<pubDate>Wed, 05 Sep 2007 21:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3431</guid>
		<description>I finally got around to listening to the latest podcast.  As usual, it was quite entertaining and interesting.  Much like a previous poster, I laughed out loud several times while listening.

I was wonder about the SNES vs. Genesis thing, though.  I wonder if Sega's dominance was regional.  I live in the southeastern US, and I remember more of my friends around the early nineties having the SNES than the Genesis.

However, there are a couple of other things that may have made a difference.  I was still in elementary school at the time, so Nintendo's "Seal of Quality" may have been a factor in which games parents allowed their young children to play.  Also, I went to a private, Christian school at the time.  This could factor in with the "Seal of Quality" issue.</description>
		<content:encoded><![CDATA[<p>I finally got around to listening to the latest podcast.  As usual, it was quite entertaining and interesting.  Much like a previous poster, I laughed out loud several times while listening.</p>
<p>I was wonder about the SNES vs. Genesis thing, though.  I wonder if Sega&#8217;s dominance was regional.  I live in the southeastern US, and I remember more of my friends around the early nineties having the SNES than the Genesis.</p>
<p>However, there are a couple of other things that may have made a difference.  I was still in elementary school at the time, so Nintendo&#8217;s &#8220;Seal of Quality&#8221; may have been a factor in which games parents allowed their young children to play.  Also, I went to a private, Christian school at the time.  This could factor in with the &#8220;Seal of Quality&#8221; issue.</p>
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	<item>
		<title>By: Dj-spuddy</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3420</link>
		<dc:creator>Dj-spuddy</dc:creator>
		<pubDate>Tue, 04 Sep 2007 15:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3420</guid>
		<description>Awesome Podcast as allways. I love bioshock, Brilliant game. Lol MR. Bubble is a Bubblegum flavoured ice cream in the UK. 

Next podcast discuss what you've been eating since the last podcast and how many times you've thought about Bruce Campbell. Please rant on how Coca-cola pisses all over pepsi. You could segway this into you're podcast as there is a game for the Atari 2600 called Coke Wins. I'm sure you can track it down. It's a poor Space Invaders rip off made by Coke at the time. You have three minutes to shoot the pepsi and after the time is up "Coke Wins" appears on the screen. Quite funny really.</description>
		<content:encoded><![CDATA[<p>Awesome Podcast as allways. I love bioshock, Brilliant game. Lol MR. Bubble is a Bubblegum flavoured ice cream in the UK. </p>
<p>Next podcast discuss what you&#8217;ve been eating since the last podcast and how many times you&#8217;ve thought about Bruce Campbell. Please rant on how Coca-cola pisses all over pepsi. You could segway this into you&#8217;re podcast as there is a game for the Atari 2600 called Coke Wins. I&#8217;m sure you can track it down. It&#8217;s a poor Space Invaders rip off made by Coke at the time. You have three minutes to shoot the pepsi and after the time is up &#8220;Coke Wins&#8221; appears on the screen. Quite funny really.</p>
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	<item>
		<title>By: Rich</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3415</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Tue, 04 Sep 2007 02:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3415</guid>
		<description>Hey guys, great podcast as usual.  Believe it or not, this is the only podcast I listen to on a regular basis.  Well, this and Hack A Day if Will would ever get around to making more.

A suggestion for the podcast:  Have a short segment about what games you both have spent time playing since the last podcast.  I think it's akin to asking a musician, "What's in your CD player?"

An Oblivion intro for the next podcast is a must.</description>
		<content:encoded><![CDATA[<p>Hey guys, great podcast as usual.  Believe it or not, this is the only podcast I listen to on a regular basis.  Well, this and Hack A Day if Will would ever get around to making more.</p>
<p>A suggestion for the podcast:  Have a short segment about what games you both have spent time playing since the last podcast.  I think it&#8217;s akin to asking a musician, &#8220;What&#8217;s in your CD player?&#8221;</p>
<p>An Oblivion intro for the next podcast is a must.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Richard</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3362</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 31 Aug 2007 21:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3362</guid>
		<description>Heh, 'salright.  I guess the moment wasn't so much ruined as just altered.  Instead of jumping in fear, I nudged my girlfriend and said "Hey look, it's THAT part!" and we started laughing, remembering what you fellas said.  So yeah... in an roundabout sorta way, you and Mr. Heckendorn managed to make death funny.  X)</description>
		<content:encoded><![CDATA[<p>Heh, &#8217;salright.  I guess the moment wasn&#8217;t so much ruined as just altered.  Instead of jumping in fear, I nudged my girlfriend and said &#8220;Hey look, it&#8217;s THAT part!&#8221; and we started laughing, remembering what you fellas said.  So yeah&#8230; in an roundabout sorta way, you and Mr. Heckendorn managed to make death funny.  X)</p>
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		<title>By: Jones</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3356</link>
		<dc:creator>Jones</dc:creator>
		<pubDate>Fri, 31 Aug 2007 13:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3356</guid>
		<description>@Richard

Oh no! Sorry we ruined that for you. :( I tried to be stealthy about it by just saying a body fell out at one point, but of course the discussion got more detailed unfortunately.

Flaming cats rule though! :)</description>
		<content:encoded><![CDATA[<p>@Richard</p>
<p>Oh no! Sorry we ruined that for you. :( I tried to be stealthy about it by just saying a body fell out at one point, but of course the discussion got more detailed unfortunately.</p>
<p>Flaming cats rule though! :)</p>
]]></content:encoded>
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	<item>
		<title>By: Richard</title>
		<link>http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3347</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 31 Aug 2007 02:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://benheck.com/08-26-2007/benheck-podcast-episode-27#comment-3347</guid>
		<description>Aw maaan, you guys totally ruined that "body in the locker" part for me.  Though, those white... things in Fort Frolic completely made up for it.

There's something to be said for a game that not only allows you to set a dead cat aflame, but then lets you lob said flaming feline at your assailants... with your mind.  We've got a winner.</description>
		<content:encoded><![CDATA[<p>Aw maaan, you guys totally ruined that &#8220;body in the locker&#8221; part for me.  Though, those white&#8230; things in Fort Frolic completely made up for it.</p>
<p>There&#8217;s something to be said for a game that not only allows you to set a dead cat aflame, but then lets you lob said flaming feline at your assailants&#8230; with your mind.  We&#8217;ve got a winner.</p>
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